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srd30:skills:open_lock

Open Lock (DEX; TRAINED ONLY)

The effort requires at least a simple tool of the appropriate sort (a pick, pry bar, blank key, wire, etc.). Attempting an Open Lock check without a set of thieves' tools carries a –2 circumstance penalty, even if a simple tool is employed. The use of masterwork thieves' tools enables the character to make the check with a +2 circumstance bonus.

Check: Opening a lock entails 1 round of work and a successful check. (It is a full-round action.)

Lock DC
Very simple lock 20
Average lock 25
Good lock 30
Amazing Lock 40
srd30/skills/open_lock.txt · Last modified: 2012/12/10 21:53 by cedwards

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