Escape Artist (DEX; ARMOR CHECK PENALTY)
Check: Making a check to escape from being bound up by ropes, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping a net or entangle spell is a full-round action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.
| Restraint | DC |
|---|---|
| Ropes | Binder's Use Rope check at +10 |
| Net | 20 |
| Manacles | 30 |
| Tight space | 30 |
| Masterwork manacles | 35 |
| Grappler | Grappler's grapple check |
| Animate rope spell, command plants spell, control plants spell, or entangle spell | 20 |
| Snare spell | 23 |
Ropes: The character's Escape Artist check is opposed by the binder's Use Rope check. Since it's easier to tie someone up than to escape from being tied up, the binder gets a special +10 bonus on her check.
Manacles and Masterwork Manacles: Manacles have a DC set by their construction.
Net: Escaping from a net is a full-round action.
Tight Space: This is the DC for getting through a space where one's head fits but one's shoulders don't. If the space is long, such as in a chimney, the DM may call for multiple checks. The character can't fit through a space that the character's head does not fit through.
Grappler: The character can make an Escape Artist check opposed by the enemy's grapple check to get out of a grapple or out of a pinned condition (so that the character is just being grappled). Doing so is a standard action, so if the character escapes the grapple the character can move in the same round. See “Wriggle Free” under Other Grappling Options.
Spell: Escaping from an animate rope, command plants, control plants, or entangle spell is a full-round action.
Retry: The character can make another check after a failed check if the character is squeezing through a tight space, making multiple checks. If the situation permits, the character can make additional checks or even take 20 as long as the character is not being actively opposed.
Special: A character with 5 or more ranks of Use Rope gets a +2 synergy bonus on Escape Artist checks when escaping from rope bonds.