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srd30:skills:balance

Balance (DEX; ARMOR CHECK PENALTY)

Check: The character can walk on a precarious surface as a move-equivalent action. A successful check lets the character move at half the character's speed along the surface for 1 round. A failure means that the character can't move for 1 round. A failure by 5 or more means that the character falls.

The difficulty varies with the surface:

Surface             DC
7–12 inches wide         10
2–6 inches wide          15
Less than 2 inches wide  20
Uneven Floor             10
Surface Angled           +5[(:table:stars:>Cumulative; if both apply, use both.)]
Surface Slippery         +5[(:table:stars:#1)]

~~REFNOTES :table:stars ~~

Being Attacked while Balancing: Attacks against the character are made as if the character were off balance: They gain a +2 attack bonus, and the character loses any Dexterity bonus to AC. If the character has 5 or more ranks in Balance, then the character can retain the Dexterity bonus to AC (if any) in the face of attacks. If the character takes damage, the character must make a check again to stay balanced.

Accelerated Movement: The character can try to walk a precarious surface more quickly than normal. If the character accepts a –penalty, the character can move at normal speed as a move-equivalent action. (Moving twice the character's speed in a round requires two checks.)

Special: If the character has 5 or more ranks in Tumble, the character gets a +2 synergy bonus on Balance checks.

srd30/skills/balance.txt · Last modified: 2012/12/10 14:43 by cedwards

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