Balance (DEX; ARMOR CHECK PENALTY)
Check: The character can walk on a precarious surface as a move-equivalent action. A successful check lets the character move at half the character's speed along the surface for 1 round. A failure means that the character can't move for 1 round. A failure by 5 or more means that the character falls.
The difficulty varies with the surface:
| Surface | DC |
|---|---|
| 7–12 inches wide | 10 |
| 2–6 inches wide | 15 |
| Less than 2 inches wide | 20 |
| Uneven Floor | 10 |
| Surface Angled | +5[(:table:stars:>Cumulative; if both apply, use both.)] |
| Surface Slippery | +5[(:table:stars:#1)] |
~~REFNOTES :table:stars ~~
Being Attacked while Balancing: Attacks against the character are made as if the character were off balance: They gain a +2 attack bonus, and the character loses any Dexterity bonus to AC. If the character has 5 or more ranks in Balance, then the character can retain the Dexterity bonus to AC (if any) in the face of attacks. If the character takes damage, the character must make a check again to stay balanced.
Accelerated Movement: The character can try to walk a precarious surface more quickly than normal. If the character accepts a –penalty, the character can move at normal speed as a move-equivalent action. (Moving twice the character's speed in a round requires two checks.)
Special: If the character has 5 or more ranks in Tumble, the character gets a +2 synergy bonus on Balance checks.