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srd30:skills [2012/12/10 14:17] – created cedwardssrd30:skills [2012/12/10 23:20] (current) cedwards
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-====== Skill Points ======+====== Skills ====== 
 + 
 +===== Skill Points =====
 Characters have a number of skill points based on their race and their class levels. Characters have a number of skill points based on their race and their class levels.
  
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 | Wizard | (2 + Int Modifier) x 4 | 2 + Int Modifier | | Wizard | (2 + Int Modifier) x 4 | 2 + Int Modifier |
  
-====== Using Skills ======+===== Using Skills =====
 When the character uses a skill, the character makes a skill check to see how well the character does. The higher the result on the character's skill check, the better the character does. Based on the circumstances, the character's result must match or beat a particular number to use the skill successfully. The harder the task, the higher the number the character needs to roll. When the character uses a skill, the character makes a skill check to see how well the character does. The higher the result on the character's skill check, the better the character does. Based on the circumstances, the character's result must match or beat a particular number to use the skill successfully. The harder the task, the higher the number the character needs to roll.
  
-===== Skill Checks =====+==== Skill Checks ====
 To make a skill check, roll 1d20 and add the character's skill modifier for that skill. The skill modifier incorporates the character's rank with that skill, the character's ability modifier for that skill's key ability, and any other miscellaneous modifiers the character has, including racial bonuses and any armor check penalty. The higher the result, the better. A natural 20 is not an automatic success, and a natural 1 is not an automatic failure. To make a skill check, roll 1d20 and add the character's skill modifier for that skill. The skill modifier incorporates the character's rank with that skill, the character's ability modifier for that skill's key ability, and any other miscellaneous modifiers the character has, including racial bonuses and any armor check penalty. The higher the result, the better. A natural 20 is not an automatic success, and a natural 1 is not an automatic failure.
  
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 ==== Ability Checks ==== ==== Ability Checks ====
 Sometimes the character tries to do something to which no specific skill really applies. In these cases, the character makes an ability check. An ability check is the roll of 1d20 plus the appropriate ability modifier. Essentially, the character is making an untrained skill check. The DM assigns a Difficulty Class. Sometimes the character tries to do something to which no specific skill really applies. In these cases, the character makes an ability check. An ability check is the roll of 1d20 plus the appropriate ability modifier. Essentially, the character is making an untrained skill check. The DM assigns a Difficulty Class.
 +
 +===== Skill Descriptions =====
 +
 +This section describes each skill, including common uses and typical modifiers.
 +
 +==== Skill Description Format ====
 +
 +Skill Name ([KEY ABILITY]; TRAINED ONLY; ARMOR CHECK PENALTY; [CLASS NAME] ONLY)
 +
 +The skill name line includes the following information:
 +
 +Key Ability: The abbreviation of the ability whose modifier applies to the skill check. Exception: Speak Language has "None" listed as its key ability because the use of this skill does not require a check.
 +
 +=== Trained Only ===
 +If "Trained Only" is included in the skill name line, the character must have at least 1 rank in the skill to use it. If it is omitted, the skill can be used untrained (with a rank of 0). If any special notes apply to trained or untrained use, they are covered in the Special section (see below).
 +
 +=== Armor Check Penalty ===
 +Apply any armor check penalty to skill checks for this skill.
 +
 +=== [Class Name] Only ===
 +The skill is exclusive to a certain class or classes. No character not of these classes can take the skill. If omitted, the skill is not exclusive.
 +
 +The skill name line is followed by a general description of what using the skill represents. After the description are three other types of information:
 +
 +  * Check: What the character can do with a successful skill check, how much time it takes to make a check, and the check's DC.
 +  * Retry: Any conditions that apply to successive attempts to use the skill successfully. If this paragraph is omitted, the skill can be retried without any inherent penalty other than consuming additional time.
 +  * Special: Any extra facts that apply to the skill, such as rules regarding untrained use, or if this skill has a synergistic relationship with other skills, or benefits that certain characters receive because of class or race.
 +
 +==== Skill List ====
 +  * [[.:skills:alchemy]]
 +  * [[.:skills:animal_empathy]]
 +  * [[.:skills:appraise]]
 +  * [[.:skills:balance]]
 +  * [[.:skills:bluff]]
 +  * [[.:skills:climb]]
 +  * [[.:skills:concentration]]
 +  * [[.:skills:craft]]
 +  * [[.:skills:decipher_script]]
 +  * [[.:skills:diplomacy]]
 +  * [[.:skills:disable_device]]
 +  * [[.:skills:disguise]]
 +  * [[.:skills:escape_artist]]
 +  * [[.:skills:forgery]]
 +  * [[.:skills:gather_information]]
 +  * [[.:skills:handle_animal]]
 +  * [[.:skills:heal]]
 +  * [[.:skills:hide]]
 +  * [[.:skills:innuendo]]
 +  * [[.:skills:intimidate]]
 +  * [[.:skills:intuit_direction]]
 +  * [[.:skills:jump]]
 +  * [[.:skills:knowledge]]
 +  * [[.:skills:listen]]
 +  * [[.:skills:move_silently]]
 +  * [[.:skills:open_lock]]
 +  * [[.:skills:perform]]
 +  * [[.:skills:pick_pocket]]
 +  * [[.:skills:profession]]
 +  * [[.:skills:read_lips]]
 +  * [[.:skills:ride]]
 +  * [[.:skills:scry]]
 +  * [[.:skills:search]]
 +  * [[.:skills:sense_motive]]
 +  * [[.:skills:speak_language]]
 +  * [[.:skills:spellcraft]]
 +  * [[.:skills:spot]]
 +  * [[.:skills:swim]]
 +  * [[.:skills:tumble]]
 +  * [[.:skills:use_magic_device]]
 +  * [[.:skills:use_rope]]
 +  * [[.:skills:wilderness_lore]]
srd30/skills.1355149060.txt.gz · Last modified: 2012/12/10 14:17 by cedwards

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