miscreation.net

deviating from the norm

User Tools

Site Tools


srd30:skills:intuit_direction

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

srd30:skills:intuit_direction [2012/12/10 18:21] – created cedwardssrd30:skills:intuit_direction [2012/12/10 18:23] (current) cedwards
Line 1: Line 1:
-====== Intimidate (CHA) ======+====== Intuit Direction (WIS; TRAINED ONLY) ======
  
-**Check:** The character can change others' behavior with a successful check. The DC is typically 10 + the target's Hit DiceAny bonuses that target may have on saving throws against fear increase the DC.+**Check:** By concentrating for 1 minute, the character can determine where true north lies in relation to the character (DC 15). If the check fails, the character cannot determine directionOn natural roll of 1, the character errs and mistakenly identify a random direction as true north.
  
-**Retry:** Generally, retries do not work. Even if the initial check succeeds, the other character can only be intimidated so far, and a retry doesn'help. If the initial check fails, the other character has probably become more firmly resolved to resist the intimidator, and retry is futile.+The DM makes the character'check secretly so that the character doesn'know whether the character rolled a successful result or 1.
  
-**Special:** If the character has 5 or more ranks in Bluff , the character gets a +2 synergy bonus on Intimidate checks. +**Retry:** The character can use Intuit Direction more than once per day. The roll represents how sensitive to direction the character is at that point in the day. Use the most recently rolled number for all other checks in the same day 
 + 
 +**Special:** Untrained characters can't use an innate sense of direction, but they could determine direction by finding clues.
srd30/skills/intuit_direction.1355163703.txt.gz · Last modified: 2012/12/10 18:21 by cedwards

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki