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srd:skills [2008/04/25 02:27] – created cedwardssrd:skills [2008/04/25 02:38] (current) cedwards
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 Untrained: For common items, failure on an untrained check means no estimate. For rare items, success means an estimate of 50% to 150% (2d6+3 times 10%). Untrained: For common items, failure on an untrained check means no estimate. For rare items, success means an estimate of 50% to 150% (2d6+3 times 10%).
  
-BALANCE (DEXARMOR CHECK PENALTY) +==== Balance (DexArmor Check Penalty) ====
-Check: You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows:+
  
-Narrow Surface Balance DC1 Difficult Surface Balance DC1 +**Check:** You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for roundA failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fallThe difficulty varies with the surface, as follows:
-7–12 inches wide 10 Uneven flagstone 102 +
-2–6 inches wide 15 Hewn stone floor 102 +
-Less than 2 inches wide 20 Sloped or angled floor 102 +
-Add modifiers from Narrow Surface Modifiers, below, as appropriate. +
-2 Only if running or charging. Failure by 4 or less means the character can’t run or charge, but may otherwise act normally.+
  
-Narrow Surface Modifiers  +Narrow Surface       ^ Balance DC<sup>1</sup> ^ Difficult Surface      ^ Balance DC<sup>1</sup> ^ 
-Surface  DC Modifier1 +| 7–12 inches wide         | 10                 | Uneven flagstone       | 10<sup>2</up> 
-Lightly obstructed  ++| 2–6 inches wide          | 15                 | Hewn stone floor       | 10<sup>2</sup> 
-Severely obstructed +5 +| Less than 2 inches wide  | 20                 Sloped or angled floor | 10<sup>2</sup> 
-Lightly slippery ++| <sup>1</sup> Add modifiers from Narrow Surface Modifiers, below, as appropriate. |||| 
-Severely slippery +5 +| <sup>2</sup> Only if running or charging. Failure by 4 or less means the character can’t run or charge, but may otherwise act normally||||
-Sloped or angled  ++
-1 Add the appropriate modifier to the Balance DC of a narrow surface+
-These modifiers stack.+
  
-Being Attacked while Balancing: You are considered flat-footed while balancing, since you can’t move to avoid a blow, and thus you lose your Dexterity bonus to AC (if any). If you have 5 or more ranks in Balance, you aren’t considered flat-footed while balancing. If you take damage while balancing, you must make another Balance check against the same DC to remain standing. +^ Narrow Surface Modifiers ^^ 
-Accelerated Movement: You can try to walk across a precarious surface more quickly than normal. If you accept a –5 penalty, you can move your full speed as a move action. (Moving twice your speed in a round requires two Balance checks, one for each move action used.) You may also accept this penalty in order to charge across a precarious surface; charging requires one Balance check for each multiple of your speed (or fraction thereof ) that you charge. +^ Surface                 ^ DC Modifier<sup>1</sup>                     ^ 
-Action: None. A Balance check doesn’t require an action; it is made as part of another action or as a reaction to a situation. +| Lightly obstructed      | +2                                          | 
-Special: If you have the Agile feat, you get a +2 bonus on Balance checks. +| Severely obstructed     | +5                                          | 
-Synergy: If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance checks.+| Lightly slippery        | +2                                          | 
 +| Severely slippery       | +5                                          | 
 +| Sloped or angled        | +2                                          | 
 +| 1 Add the appropriate modifier to the Balance DC of a narrow surface. || 
 +| These modifiers stack. || 
 + 
 +**Being Attacked while Balancing:** You are considered flat-footed while balancing, since you can’t move to avoid a blow, and thus you lose your Dexterity bonus to AC (if any). If you have 5 or more ranks in Balance, you aren’t considered flat-footed while balancing. If you take damage while balancing, you must make another Balance check against the same DC to remain standing. 
 + 
 +**Accelerated Movement:** You can try to walk across a precarious surface more quickly than normal. If you accept a –5 penalty, you can move your full speed as a move action. (Moving twice your speed in a round requires two Balance checks, one for each move action used.) You may also accept this penalty in order to charge across a precarious surface; charging requires one Balance check for each multiple of your speed (or fraction thereof ) that you charge. 
 + 
 +**Action:** None. A Balance check doesn’t require an action; it is made as part of another action or as a reaction to a situation. 
 + 
 +**Special:** If you have the Agile feat, you get a +2 bonus on Balance checks. 
 + 
 +**Synergy:** If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance checks.
  
 BLUFF (CHA) BLUFF (CHA)
srd/skills.1209090470.txt.gz · Last modified: 2008/04/25 02:27 by cedwards

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