srd:skills
Differences
This shows you the differences between two versions of the page.
| srd:skills [2008/04/25 02:27] – created cedwards | srd:skills [2008/04/25 02:38] (current) – cedwards | ||
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| Line 176: | Line 176: | ||
| Untrained: For common items, failure on an untrained check means no estimate. For rare items, success means an estimate of 50% to 150% (2d6+3 times 10%). | Untrained: For common items, failure on an untrained check means no estimate. For rare items, success means an estimate of 50% to 150% (2d6+3 times 10%). | ||
| - | BALANCE | + | ==== Balance |
| - | Check: You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows: | + | |
| - | Narrow Surface Balance DC1 Difficult Surface Balance DC1 | + | **Check:** You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 round. A failure |
| - | 7–12 inches wide 10 Uneven flagstone 102 | + | |
| - | 2–6 inches wide 15 Hewn stone floor 102 | + | |
| - | Less than 2 inches wide 20 Sloped or angled floor 102 | + | |
| - | 1 Add modifiers from Narrow Surface Modifiers, below, as appropriate. | + | |
| - | 2 Only if running or charging. Failure | + | |
| - | Narrow Surface | + | ^ Narrow Surface |
| - | Surface | + | | 7–12 inches wide | 10 | Uneven flagstone |
| - | Lightly obstructed | + | | 2–6 inches wide | 15 | Hewn stone floor | 10< |
| - | Severely obstructed +5 | + | | Less than 2 inches wide | 20 |
| - | Lightly slippery +2 | + | | <sup>1</ |
| - | Severely slippery +5 | + | | < |
| - | Sloped or angled | + | |
| - | 1 Add the appropriate | + | |
| - | These modifiers stack. | + | |
| - | Being Attacked while Balancing: You are considered flat-footed while balancing, since you can’t move to avoid a blow, and thus you lose your Dexterity bonus to AC (if any). If you have 5 or more ranks in Balance, you aren’t considered flat-footed while balancing. If you take damage while balancing, you must make another Balance check against the same DC to remain standing. | + | ^ Narrow Surface Modifiers ^^ |
| - | Accelerated Movement: You can try to walk across a precarious surface more quickly than normal. If you accept a –5 penalty, you can move your full speed as a move action. (Moving twice your speed in a round requires two Balance checks, one for each move action used.) You may also accept this penalty in order to charge across a precarious surface; charging requires one Balance check for each multiple of your speed (or fraction thereof ) that you charge. | + | ^ Surface |
| - | Action: None. A Balance check doesn’t require an action; it is made as part of another action or as a reaction to a situation. | + | | Lightly obstructed |
| - | Special: If you have the Agile feat, you get a +2 bonus on Balance checks. | + | | Severely obstructed |
| - | Synergy: If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance checks. | + | | Lightly slippery |
| + | | Severely slippery | ||
| + | | Sloped or angled | ||
| + | | 1 Add the appropriate modifier to the Balance DC of a narrow surface. || | ||
| + | | These modifiers stack. || | ||
| + | |||
| + | **Being Attacked while Balancing:** You are considered flat-footed while balancing, since you can’t move to avoid a blow, and thus you lose your Dexterity bonus to AC (if any). If you have 5 or more ranks in Balance, you aren’t considered flat-footed while balancing. If you take damage while balancing, you must make another Balance check against the same DC to remain standing. | ||
| + | |||
| + | **Accelerated Movement:** You can try to walk across a precarious surface more quickly than normal. If you accept a –5 penalty, you can move your full speed as a move action. (Moving twice your speed in a round requires two Balance checks, one for each move action used.) You may also accept this penalty in order to charge across a precarious surface; charging requires one Balance check for each multiple of your speed (or fraction thereof ) that you charge. | ||
| + | |||
| + | **Action:** None. A Balance check doesn’t require an action; it is made as part of another action or as a reaction to a situation. | ||
| + | |||
| + | **Special:** If you have the Agile feat, you get a +2 bonus on Balance checks. | ||
| + | |||
| + | **Synergy:** If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance checks. | ||
| BLUFF (CHA) | BLUFF (CHA) | ||
srd/skills.1209090470.txt.gz · Last modified: 2008/04/25 02:27 by cedwards