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magic_items [2008/04/05 16:22] cedwardsmagic_items [2008/04/05 16:29] (current) cedwards
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 When the whistle is blown over a grave in darkness or at night, one corpse below animates, as per //animate dead// cast at 5th level and claws its way out (if interred in soft earth or under loose stones).  The zombie or skeleton serves the whistler faithfully until it is destroyed.  A bearer can use the whistle once per tenday; the whistler can acquire no more than 10HD of undead in this manner. Good-aligned characters risk an alignment change if they use it regularly.  A successful Knowledge (Arcana) check or bardic knowledge check (DC 15) reveals that ancient "dark" dwarves made several such whistles for various groups in an age past. When the whistle is blown over a grave in darkness or at night, one corpse below animates, as per //animate dead// cast at 5th level and claws its way out (if interred in soft earth or under loose stones).  The zombie or skeleton serves the whistler faithfully until it is destroyed.  A bearer can use the whistle once per tenday; the whistler can acquire no more than 10HD of undead in this manner. Good-aligned characters risk an alignment change if they use it regularly.  A successful Knowledge (Arcana) check or bardic knowledge check (DC 15) reveals that ancient "dark" dwarves made several such whistles for various groups in an age past.
  
-//Caster Level:// 5th; //Prerequisites:// Craft Wondrous Item, //animate dead//, Profession (blacksmith), 1 lb. of nephelium;  //Market Price:// 3,000 gp; Weight 1 lb.+Faint necromancy; CL 5th; Craft Wondrous Item, //animate dead//, Profession (blacksmith), 1 lb. of nephelium; Price 3,000 gp; Weight 1 lb.
  
 Updated to 3.5 rules. Original Source (Sunless Citadel).!! Updated to 3.5 rules. Original Source (Sunless Citadel).!!
  
magic_items.1207412523.txt.gz · Last modified: 2008/04/05 16:22 by cedwards

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