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journal_and_quest_system [2006/06/06 19:16] – created cedwardsjournal_and_quest_system [2006/06/06 19:18] (current) cedwards
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   * **Hello there brave adventurer!**   * **Hello there brave adventurer!**
-   * Greetings, do you have any jobs for me? +    * Greetings, do you have any jobs for me? 
-    * **Certainly, go and buy me a sword from the blacksmith.** (Appears when: ''sc_quest_need1''+      * **Certainly, go and buy me a sword from the blacksmith.** (Appears when: ''sc_quest_need1''
-     * I will go and get one for you. +        * I will go and get one for you. 
-    * **Now I need you to go and read my sundial outside.** (Appears when: ''sc_quest_need2''+      * **Now I need you to go and read my sundial outside.** (Appears when: ''sc_quest_need2''
-      * I'll be back when I've done it. +        * I'll be back when I've done it. 
-    * **No, I don't have anything for you to do now.** +      * **No, I don't have anything for you to do now.** 
-      * I have brought you a sword! (Appears when: ''sc_quest_got1''+        * I have brought you a sword! (Appears when: ''sc_quest_got1''
-    * **Oh marvellous! Here, have some gold.** (Appears when: ''sc_quest_done1'', Actions taken: ''sq_reward1''+      * **Oh marvellous! Here, have some gold.** (Appears when: ''sc_quest_done1'', Actions taken: ''sq_reward1''
-      * Hurrah! I shall go and buy some ale to celebrate. +        * Hurrah! I shall go and buy some ale to celebrate. 
-    * **You liar! You don't have a sword. Come back when you have one.** +      * **You liar! You don't have a sword. Come back when you have one.** 
-      * Oops, yes, silly me. I'll be off now. +        * Oops, yes, silly me. I'll be off now. 
-  * The time, sponsored by Accurist, is... (Appears when: ''sc_quest_got2''+    * The time, sponsored by Accurist, is... (Appears when: ''sc_quest_got2''
-    * **Ah yes, that sounds right. Have this scroll as thanks.** (Appears when: ''sc_quest_done2'', Actions taken: ''sq_reward2''+      * **Ah yes, that sounds right. Have this scroll as thanks.** (Appears when: ''sc_quest_done2'', Actions taken: ''sq_reward2''
-      * Awfully decent of you, old chap, thanks. I'll leave you in peace now. +        * Awfully decent of you, old chap, thanks. I'll leave you in peace now. 
-    * **You're making it up! That's not the time at all.. Come back when you've done it properly.** +      * **You're making it up! That's not the time at all.. Come back when you've done it properly.** 
-      * I should have known I couldnt fool a boffin like you, old man. +        * I should have known I couldnt fool a boffin like you, old man. 
-  * I don't actually want anything. Goodbye.+    * I don't actually want anything. Goodbye.
  
 The very last stage is to set up a script on the broken sundial to cause the old man to tell the player where the other one is, and a script on the working sundial which advances the journal one place. These are left as an exercise to the reader... (You could implement both cases by adding a conversation to the sundial placable - conversations are a very versatile way of doing these sorts of interactions). The very last stage is to set up a script on the broken sundial to cause the old man to tell the player where the other one is, and a script on the working sundial which advances the journal one place. These are left as an exercise to the reader... (You could implement both cases by adding a conversation to the sundial placable - conversations are a very versatile way of doing these sorts of interactions).
journal_and_quest_system.1149621383.txt.gz · Last modified: 2006/06/06 19:18 (external edit)

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