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        <dc:date>2012-12-10T14:30:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Alchemy (INT; TRAINED ONLY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/alchemy?rev=1355149816&amp;do=diff</link>
        <description>Alchemy (INT; TRAINED ONLY)

Check: The character can make alchemical items. Some items the character can make are found in the item descriptions. To determine how much time and material it takes to make an alchemical item, use the DCs listed below and the rules for making things found in the Craft skill description.</description>
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        <dc:date>2012-12-10T14:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Animal Empathy (CHA; TRAINED ONLY; DRUID, RANGER ONLY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/animal_empathy?rev=1355150008&amp;do=diff</link>
        <description>Animal Empathy (CHA; TRAINED ONLY; DRUID, RANGER ONLY)

Check: The character can improve the attitude of an animal with a successful check. To use the skill, the character and the animal must be able to study each other, noting each other&#039;s body language, vocalizations, and general demeanor. This means that the character must be within 30 feet under normal conditions.</description>
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        <dc:date>2012-12-10T14:35:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Appraise (INT)</title>
        <link>https://wiki.miscreation.net/srd30/skills/appraise?rev=1355150133&amp;do=diff</link>
        <description>Appraise (INT)

Check: The character can appraise common or well-known objects within 10% of their value (DC 12). Failure means the character estimates the value at 50% to 150% of actual value. The DM secretly rolls 2d6+3, multiplies by 10%, multiplies the actual value by that percentage, and tells the character that value for the item. (For a common or well-known item, the character&#039;s chance of estimating the value within 10% is fairly high even if the character fails the check—in such a case, …</description>
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        <dc:date>2012-12-10T14:43:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Balance (DEX; ARMOR CHECK PENALTY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/balance?rev=1355150617&amp;do=diff</link>
        <description>Balance (DEX; ARMOR CHECK PENALTY)

Check: The character can walk on a precarious surface as a move-equivalent action. A successful check lets the character move at half the character&#039;s speed along the surface for 1 round. A failure means that the character can&#039;t move for 1 round. A failure by 5 or more means that the character falls.</description>
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        <dc:date>2012-12-10T14:45:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bluff (CHA)</title>
        <link>https://wiki.miscreation.net/srd30/skills/bluff?rev=1355150711&amp;do=diff</link>
        <description>Bluff (CHA)

Check: A Bluff check is opposed by the target&#039;s Sense Motive check. Favorable and unfavorable circumstances weigh heavily on the outcome of a bluff. Two circumstances can weigh against the character: The bluff is hard to believe, or the action that the target is to take goes against the target&#039;s self-interest, nature, personality, orders, etc. If it&#039;s important, the DM can distinguish between a bluff that fails because the target doesn&#039;t believe it and one that fails because it just…</description>
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        <dc:date>2012-12-10T15:13:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Climb (STR; ARMOR CHECK PENALTY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/climb?rev=1355152407&amp;do=diff</link>
        <description>Climb (STR; ARMOR CHECK PENALTY)

Check: With each successful Climb check, the character can advance up, down, or across a slope or a wall or other steep incline (or even a ceiling with handholds) one-half the character&#039;s speed as a miscellaneous full-round action. The character can move half that far, one-fourth of the character&#039;s speed, as a miscellaneous move-equivalent action. A slope is considered to be any incline of less than 60 degrees; a wall is any incline of 60 degrees or steeper.</description>
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        <dc:date>2012-12-10T17:25:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Concentration (CON)</title>
        <link>https://wiki.miscreation.net/srd30/skills/concentration?rev=1355160324&amp;do=diff</link>
        <description>Concentration (CON)

Check: The character can use this skill to maintain concentration in the face of other distractions.
The table below summarizes various types of distractions that cause the character to make a Concentration check while casting a spell.</description>
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        <dc:date>2012-12-10T17:31:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Craft (INT)</title>
        <link>https://wiki.miscreation.net/srd30/skills/craft?rev=1355160684&amp;do=diff</link>
        <description>Craft (INT)

Craft is actually a number of separate skills. For instance, the character could have the skill Craft (trapmaking). The character&#039;s ranks in that skill don&#039;t affect any checks the character happens to make for pottery or leatherworking, for example. The character could have several Craft skills, each with its own ranks, each purchased as a separate skill.</description>
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        <dc:date>2012-12-10T17:32:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Decipher Script (INT; TRAINED ONLY; BARDS &amp; ROGUES ONLY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/decipher_script?rev=1355160773&amp;do=diff</link>
        <description>Decipher Script (INT; TRAINED ONLY; BARDS &amp; ROGUES ONLY)

Check: The character can decipher writing in an unfamiliar language or a message written in an incomplete or archaic form. The base DC is 20 for the simplest messages, 25 for standard texts, and 30 or higher for intricate, exotic, or very old writing.</description>
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        <dc:date>2012-12-10T17:33:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Diplomacy (CHA)</title>
        <link>https://wiki.miscreation.net/srd30/skills/diplomacy?rev=1355160819&amp;do=diff</link>
        <description>Diplomacy (CHA)

Check: The character can change others&#039; attitudes with a successful check. In negotiations, participants roll opposed Diplomacy checks to see who gains the advantage. Opposed checks also resolve cases when two advocates or diplomats plead opposite cases in a hearing before a third party.</description>
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        <dc:date>2012-12-10T17:37:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Disable Device (INT; TRAINED ONLY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/disable_device?rev=1355161062&amp;do=diff</link>
        <description>Disable Device (INT; TRAINED ONLY)

The effort requires at least a simple tool of the appropriate sort (a pick, pry bar, saw, file, etc.). Attempting a Disable Device check without a set of thieves&#039; tools carries a –2 circumstance penalty, even if a simple tool is employed. The use of masterwork thieves&#039; tools enables the character to make the check with a +2 circumstance bonus.</description>
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        <dc:date>2012-12-10T17:44:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Disguise (CHA)</title>
        <link>https://wiki.miscreation.net/srd30/skills/disguise?rev=1355161456&amp;do=diff</link>
        <description>Disguise (CHA)

The effort requires at least a few props, some makeup, and 1d3 x 10 minutes of work. The use of a disguise kit provides a +2 circumstance bonus to a Disguise check. A disguise can include an apparent change of height or weight of no more than one-tenth the original.</description>
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        <dc:date>2012-12-10T17:51:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Escape Artist (DEX; ARMOR CHECK PENALTY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/escape_artist?rev=1355161884&amp;do=diff</link>
        <description>Escape Artist (DEX; ARMOR CHECK PENALTY)

Check: Making a check to escape from being bound up by ropes, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping a net or entangle spell is a full-round action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.</description>
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        <dc:date>2012-12-10T17:55:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Forgery (INT)</title>
        <link>https://wiki.miscreation.net/srd30/skills/forgery?rev=1355162159&amp;do=diff</link>
        <description>Forgery (INT)

Check: Forgery requires writing materials appropriate to the document being forged, enough light to write by, wax for seals (if appropriate), and some time. Forging a very short and simple document takes about 1 minute. Longer or more complex documents take 1d4 minutes per page. To forge a document on which the handwriting is not specific to a person (military orders, a government decree, a business ledger, or the like), the character needs only to have seen a similar document bef…</description>
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        <dc:date>2012-12-10T18:03:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Gather Information (CHA)</title>
        <link>https://wiki.miscreation.net/srd30/skills/gather_information?rev=1355162605&amp;do=diff</link>
        <description>Gather Information (CHA)

Check: By succeeding at a skill check (DC 10), given an evening with a few gold pieces to use for making friends by buying drinks and such, the character can get a general idea of what the major news items are in a city, assuming no obvious reasons exist why the information would be withheld. The higher the check result, the better the information.</description>
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        <dc:date>2012-12-10T18:07:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Handle Animal (CHA; TRAINED ONLY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/handle_animal?rev=1355162841&amp;do=diff</link>
        <description>Handle Animal (CHA; TRAINED ONLY)

Check: The time required to get an effect and the DC depend on what the character is trying to do.
 Task                             Time        DC  Handle a domestic animal          Varies      10</description>
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        <dc:date>2012-12-10T18:18:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Heal (WIS)</title>
        <link>https://wiki.miscreation.net/srd30/skills/heal?rev=1355163531&amp;do=diff</link>
        <description>Heal (WIS)

Check: The DC and effect depend on the task the character attempts.
 Task                 DC  First aid             15             Long-term care        15             Treat caltrop wound   15             Treat poison          Poison&#039;s DC</description>
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        <dc:date>2012-12-10T18:19:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Hide (DEX; ARMOR CHECK PENALTY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/hide?rev=1355163584&amp;do=diff</link>
        <description>Hide (DEX; ARMOR CHECK PENALTY)

Check: The character&#039;s Hide check is opposed by the Spot check of anyone who might see the character. The character can move up to one-half normal speed and hide at no penalty. At more than one-half and up to the full speed, the character suffers a –5 penalty. It&#039;s practically impossible (–20 penalty) to hide while running or charging.</description>
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        <dc:date>2012-12-10T18:21:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Innuendo (WIS; TRAINED ONLY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/innuendo?rev=1355163666&amp;do=diff</link>
        <description>Innuendo (WIS; TRAINED ONLY)

Check: The character can get a message across to another character with the Innuendo skill.

The DC for a basic message is 10. The DC is 15 or 20 for complex messages, especially those that rely on getting across new information. Also, the character can try to discern the hidden message in a conversation between two other characters who are using this skill. The DC is the skill check of the character using Innuendo, and for each piece of information that the eavesdr…</description>
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        <dc:date>2012-12-10T18:23:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Intimidate (CHA)</title>
        <link>https://wiki.miscreation.net/srd30/skills/intimidate?rev=1355163781&amp;do=diff</link>
        <description>Intimidate (CHA)

Check: The character can change others&#039; behavior with a successful check. The DC is typically 10 + the target&#039;s Hit Dice. Any bonuses that a target may have on saving throws against fear increase the DC.

Retry: Generally, retries do not work. Even if the initial check succeeds, the other character can only be intimidated so far, and a retry doesn&#039;t help. If the initial check fails, the other character has probably become more firmly resolved to resist the intimidator, and a re…</description>
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        <dc:date>2012-12-10T18:23:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Intuit Direction (WIS; TRAINED ONLY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/intuit_direction?rev=1355163799&amp;do=diff</link>
        <description>Intuit Direction (WIS; TRAINED ONLY)

Check: By concentrating for 1 minute, the character can determine where true north lies in relation to the character (DC 15). If the check fails, the character cannot determine direction. On a natural roll of 1, the character errs and mistakenly identify a random direction as true north.</description>
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    <item rdf:about="https://wiki.miscreation.net/srd30/skills/jump?rev=1355168744&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T19:45:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Jump (STR; ARMOR CHECK PENALTY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/jump?rev=1355168744&amp;do=diff</link>
        <description>Jump (STR; ARMOR CHECK PENALTY)

Check: The character jumps a minimum distance plus an additional distance depending on the amount by which the character&#039;s Jump check result exceeds 10. The maximum distance of any jump is a function of the character&#039;s height.</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/knowledge?rev=1355172936&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T20:55:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Knowledge (INT; TRAINED ONLY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/knowledge?rev=1355172936&amp;do=diff</link>
        <description>Knowledge (INT; TRAINED ONLY)

Check: Answering a question within the character&#039;s field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).

Retry: No. The check represents what the character knows, and thinking about a topic a second time doesn&#039;t let the character know something the character never learned in the first place.</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/listen?rev=1355173111&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T20:58:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Listen (WIS)</title>
        <link>https://wiki.miscreation.net/srd30/skills/listen?rev=1355173111&amp;do=diff</link>
        <description>Listen (WIS)

Check: Make a Listen check against a DC that reflects how quiet the noise is that the character might hear or against an opposed Move Silently check.

The DM may make the Listen check so that the character doesn&#039;t know whether not hearing anything means that nothing is there, or that the character rolled low.</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/move_silently?rev=1355176302&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T21:51:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Move Silently (DEX; ARMOR CHECK PENALTY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/move_silently?rev=1355176302&amp;do=diff</link>
        <description>Move Silently (DEX; ARMOR CHECK PENALTY)

Check: The character&#039;s Move Silently check is opposed by the Listen check of anyone who might hear the character. The character can move up to one-half the character&#039;s normal speed at no penalty. At more than one-half and up to the character&#039;s full speed, the character suffers a –5 penalty. It&#039;s practically impossible (–20 penalty) to move silently while running or charging.</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/open_lock?rev=1355176381&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T21:53:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Open Lock (DEX; TRAINED ONLY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/open_lock?rev=1355176381&amp;do=diff</link>
        <description>Open Lock (DEX; TRAINED ONLY)

The effort requires at least a simple tool of the appropriate sort (a pick, pry bar, blank key, wire, etc.). Attempting an Open Lock check without a set of thieves&#039; tools carries a –2 circumstance penalty, even if a simple tool is employed. The use of masterwork thieves&#039; tools enables the character to make the check with a +2 circumstance bonus.</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/perform?rev=1355176657&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T21:57:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Perform (CHA)</title>
        <link>https://wiki.miscreation.net/srd30/skills/perform?rev=1355176657&amp;do=diff</link>
        <description>Perform (CHA)

Possible Perform types include ballad, buffoonery, chant, comedy, dance, drama, drums, epic, flute, harp, juggling, limericks, lute, mandolin, melody, mime, ode, pan pipes, recorder, shalm, storytelling, and trumpet. The character is capable of one form of performance per rank.</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/pick_pocket?rev=1355176503&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T21:55:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pick Pocket (DEX; TRAINED ONLY; ARMOR CHECK PENALTY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/pick_pocket?rev=1355176503&amp;do=diff</link>
        <description>Pick Pocket (DEX; TRAINED ONLY; ARMOR CHECK PENALTY)

Check: A check against DC 10 lets the character palm a coin-sized, unattended object. Minor feats of legerdemain, such as making a coin disappear, are also DC 10 unless an observer is determined to note where the item went.</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/profession?rev=1355176704&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T21:58:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Profession (WIS; TRAINED ONLY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/profession?rev=1355176704&amp;do=diff</link>
        <description>Profession (WIS; TRAINED ONLY)

The character is trained in a livelihood or a professional role, such as apothecary, boater, bookkeeper, brewer, cook, driver, farmer, fisher, guide, herbalist, herdsman, innkeeper, lumberjack, miller, miner, porter, rancher, sailor, scribe, siege engineer, stablehand, tanner, teamster, woodcutter, and so forth.</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/read_lips?rev=1355176742&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T21:59:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Read Lips (INT; TRAINED ONLY; ROGUE ONLY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/read_lips?rev=1355176742&amp;do=diff</link>
        <description>Read Lips (INT; TRAINED ONLY; ROGUE ONLY)

Check: The character must be within 30 feet of the speaker and be able to see her speak. The character must be able to understand the speaker&#039;s language. (Use of this skill is language-dependent.) The base DC is 15, and it is higher for complex speech or an inarticulate speaker. The character has to concentrate on reading lips for a full minute before making the skill check, and the character can&#039;t perform some other action during this minute. The chara…</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/ride?rev=1355177543&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T22:12:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ride (DEX)</title>
        <link>https://wiki.miscreation.net/srd30/skills/ride?rev=1355177543&amp;do=diff</link>
        <description>Ride (DEX)

When the character selects this skill, choose the type of mount the character is familiar with. For this purpose, “horses” includes mules, donkeys, and ponies. If the character uses the skill with a different mount (such as riding a giant lizard when the character is used to riding horses), the character&#039;s rank is reduced by 2 (but not below 0). If the character uses this skill with a very different mount (such as riding a griffon when the character is used to riding horses), the cha…</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/scry?rev=1355177584&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T22:13:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Scry (INT; BARD, CLERIC, DRUID, SORCERER, WIZARD ONLY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/scry?rev=1355177584&amp;do=diff</link>
        <description>Scry (INT; BARD, CLERIC, DRUID, SORCERER, WIZARD ONLY)

Check: The character can&#039;t use this skill without some magical means to scry. Use of this skill is described in association with those spells and items. These items allow the character to spy on others, and this skill just lets the character do it better. This skill also improves the character&#039;s chance to notice when the character is being scried, as detailed in the descriptions of the arcane eye and detect scrying spells.</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/search?rev=1355177816&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T22:16:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Search (INT)</title>
        <link>https://wiki.miscreation.net/srd30/skills/search?rev=1355177816&amp;do=diff</link>
        <description>Search (INT)

Check: The character generally must be within 10 feet of the object or surface to be searched. It takes 1 round to search a 5-foot-by-5-foot area or a volume of goods 5 feet on a side; doing so is a full-round action.
 Task</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/sense_motive?rev=1355178026&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T22:20:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sense Motive (WIS)</title>
        <link>https://wiki.miscreation.net/srd30/skills/sense_motive?rev=1355178026&amp;do=diff</link>
        <description>Sense Motive (WIS)

Check: A successful check allows the character to avoid being bluffed. The character can also use the skill to tell when something is up (something odd is going on that the character were unaware of) or to assess someone&#039;s trustworthiness. Trying to gain information with this skill takes at least 1 minute, and the character could spend a whole evening trying to get a sense of the people around the character.</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/speak_language?rev=1355178293&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T22:24:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Speak Language (NONE; TRAINED ONLY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/speak_language?rev=1355178293&amp;do=diff</link>
        <description>Speak Language (NONE; TRAINED ONLY)

The Speak Language skill doesn&#039;t work like a standard skill.

The character starts at 1st level knowing one or two languages (according to the character&#039;s race) plus an additional number of languages equal to the character&#039;s Intelligence bonus.</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/spellcraft?rev=1355178594&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T22:29:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Spellcraft (INT; TRAINED ONLY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/spellcraft?rev=1355178594&amp;do=diff</link>
        <description>Spellcraft (INT; TRAINED ONLY)

Check: The character can identify spells and magic effects.
 DC                     Task   13			 When using read magic, identify a glyph of warding.  15 + spell level	 Identify a spell being cast. (The character must see or hear the spell&#039;s verbal or somatic components.) No retry.</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/spot?rev=1355178679&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T22:31:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Spot (WIS)</title>
        <link>https://wiki.miscreation.net/srd30/skills/spot?rev=1355178679&amp;do=diff</link>
        <description>Spot (WIS)

Check: The Spot skill is used primarily to detect characters or creatures who are hiding. Typically, Spot is opposed by the Hide check of the creature trying not to be seen. Sometimes a creature isn&#039;t intentionally hiding but is still difficult to see, so a successful Spot check is necessary to notice it.</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/swim?rev=1355178813&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T22:33:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Swim (STR)</title>
        <link>https://wiki.miscreation.net/srd30/skills/swim?rev=1355178813&amp;do=diff</link>
        <description>Swim (STR)

Check: A successful Swim check allows the character to swim one-quarter of the character&#039;s speed as a move-equivalent action or one-half the character&#039;s speed as a full-round action. Roll once per round. If the character fails, the character makes no progress through the water. If the character fails by 5 or more, the character goes underwater and starts to drown.</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/tumble?rev=1355180437&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T23:00:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tumble (DEX; TRAINED ONLY; ARMOR CHECK PENALTY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/tumble?rev=1355180437&amp;do=diff</link>
        <description>Tumble (DEX; TRAINED ONLY; ARMOR CHECK PENALTY)

The character can&#039;t use this skill if the character&#039;s speed has been reduced by armor, excess equipment, or loot.

Check: The character can land softly when the character falls or tumbles past opponents. The character can also tumble to entertain an audience (as with the Perform skill).</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/use_magic_device?rev=1355181801&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T23:23:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Use Magic Device (CHA; TRAINED ONLY; BARD, ROGUE ONLY)</title>
        <link>https://wiki.miscreation.net/srd30/skills/use_magic_device?rev=1355181801&amp;do=diff</link>
        <description>Use Magic Device (CHA; TRAINED ONLY; BARD, ROGUE ONLY)

Check: The character can use this skill to read a spell or to activate a magic item. This skill lets the character use a magic item as if the character had the spell ability or class features of another class, as if the character were a different race, or as if the character were a different alignment.</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/use_rope?rev=1355181899&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T23:24:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Use Rope (DEX)</title>
        <link>https://wiki.miscreation.net/srd30/skills/use_rope?rev=1355181899&amp;do=diff</link>
        <description>Use Rope (DEX)


Check: Most tasks with a rope are relatively simple.
  DC   Task   10   Tie a firm knot   15   Tie a special knot, such as one that slips, slides slowly, or loosens with a tug   15   Tie a rope around oneself one-handed   15   Splice two ropes together (takes 5 minutes)</description>
    </item>
    <item rdf:about="https://wiki.miscreation.net/srd30/skills/wilderness_lore?rev=1355182012&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-12-10T23:26:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Wilderness Lore (WIS)</title>
        <link>https://wiki.miscreation.net/srd30/skills/wilderness_lore?rev=1355182012&amp;do=diff</link>
        <description>Wilderness Lore (WIS)

Check: The character can keep him or herself and others safe and fed in the wild.
  DC   Task   10   Get along in the wild. Move up to one-half the character&#039;s overland speed while hunting and foraging (no food or water supplies needed). The character can provide food and water for one other person for every 2 points by which the character&#039;s check result exceeds 10.</description>
    </item>
</rdf:RDF>
