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    <item rdf:about="https://wiki.miscreation.net/srd30/ability_scores?rev=1355144824&amp;do=diff">
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        <dc:date>2012-12-10T13:07:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ability Scores</title>
        <link>https://wiki.miscreation.net/srd30/ability_scores?rev=1355144824&amp;do=diff</link>
        <description>Ability Scores

Character creation starts with the generation of 6 ability scores which determine the type of character class that a player will play.  Each ability score is determined by rolling 3d6

Every character has six basic Ability Scores:

	*</description>
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        <dc:date>2012-12-10T13:11:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Alignment</title>
        <link>https://wiki.miscreation.net/srd30/alignment?rev=1355145094&amp;do=diff</link>
        <description>Alignment

A character&#039;s or creature&#039;s general moral and personal attitudes are represented by its alignment: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil, and chaotic evil.

Good vs. Evil</description>
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        <dc:date>2012-12-10T13:13:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Armor Class</title>
        <link>https://wiki.miscreation.net/srd30/armor_class?rev=1355145206&amp;do=diff</link>
        <description>Armor Class

Every character (and items in some circumstances) have an Armor Class (AC). The base AC for a medium-sized character or item is 10. Bonuses and penalties are applied to this basic Armor Class to reflect the effects of armor, dexterity, etc.</description>
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        <dc:date>2012-12-10T13:03:06+00:00</dc:date>
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        <title>Basics</title>
        <link>https://wiki.miscreation.net/srd30/basics?rev=1355144586&amp;do=diff</link>
        <description>Basics

Dice Notation

These rules use the following die notations:

	*  d4 = four sided die
	*  d6 = six sided die
	*  d8 = eight sided die
	*  d10 = ten sided die
	*  d12 = twelve sided die
	*  d20 = twenty sided die
	*  d% = percentile dice

Die rolls are expressed in the format:</description>
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        <dc:date>2012-12-10T13:19:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Condition Summary</title>
        <link>https://wiki.miscreation.net/srd30/condition_summary?rev=1355145559&amp;do=diff</link>
        <description>Condition Summary

If more than one condition affects a character, apply them all. If certain effects can&#039;t combine, apply the most severe effect. 

Ability Damaged

The character has temporarily lost 1 or more ability score points. These points return at a rate of 1 per day. Ability damage is different from effective ability loss, which is an effect that goes away when the condition causing it goes away. A character with Strength 0 falls to the ground and is helpless. A character with Dexterity…</description>
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        <dc:date>2012-12-10T13:17:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Death, Dying, and Healing</title>
        <link>https://wiki.miscreation.net/srd30/death_dying_healing?rev=1355145434&amp;do=diff</link>
        <description>Death, Dying, and Healing

Hit Points

All characters (and some items) have a certain number of hit points. Hit points represent a character&#039;s luck, health, and basic physical condition.

If a character&#039;s Constitution changes, modify that character&#039;s hit point total immediately.</description>
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        <dc:date>2012-12-10T23:55:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Environment</title>
        <link>https://wiki.miscreation.net/srd30/environment?rev=1355183716&amp;do=diff</link>
        <description>Environment

Water

Any character can wade in relatively calm water that isn’t over his head, no check required. 

Swimming in calm water only requires skill checks with a DC of 10. Trained swimmers can just take 10.

Fast-moving water is much more dangerous. On a successful Swim or Strength check (DC 15), it deals 1d3 points of subdual damage per round (1d6 points of normal damage if flowing over rocks and cascades). On a failed check, the character must make another check that round to avoid g…</description>
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        <dc:date>2012-12-11T00:16:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>NPCs, Familiars, Mounts, and Companions</title>
        <link>https://wiki.miscreation.net/srd30/familiars_mounts_companions?rev=1355184965&amp;do=diff</link>
        <description>NPCs, Familiars, Mounts, and Companions

Blackguard&#039;s Fiendish Servant

Upon or after reaching 5th level, a blackguard can call a fiendish bat, cat, dire rat, horse, pony, raven, or toad to serve him. This creature may be used as a guardian (such as a bat), a helper (such as a cat), or a mount (such as a horse). The blackguard’s servant further gains HD and special abilities based on the blackguard’s character level.</description>
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        <dc:date>2012-12-11T03:08:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Hazards and Obstacles</title>
        <link>https://wiki.miscreation.net/srd30/hazards_and_obstacles?rev=1355195322&amp;do=diff</link>
        <description>Hazards and Obstacles

Walls
 Typical Wall Type    Break Thickness	 Climb DC  Hardness  Hit Points[(:table:&gt;Per 10-ft.-by-10-ft. section.)]   DC   Masonry	        1 ft.		  35        8	        90 hp	      15   Superior masonry      1 ft.		  35        8</description>
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        <dc:date>2012-12-10T13:14:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Saving Throws</title>
        <link>https://wiki.miscreation.net/srd30/saving_throws?rev=1355145281&amp;do=diff</link>
        <description>Saving Throws

A saving throw roll is: 

d20 + Base save bonus + other modifiers due to equipment, active effects, environment, circumstance, etc. + ability modifier vs. DC of Save

The Saving Throw succeeds if the total of the die roll plus modifiers equals or exceeds the DC.</description>
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        <dc:date>2012-12-10T23:20:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Skills</title>
        <link>https://wiki.miscreation.net/srd30/skills?rev=1355181626&amp;do=diff</link>
        <description>Skills

Skill Points

Characters have a number of skill points based on their race and their class levels.

Depending on a characters&#039; race and class, some skills are “class skills” and some skills are “cross-class skills” Cross-class skills require 2 skill points per rank, class skills require 1 skill point per rank.</description>
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        <dc:date>2012-12-11T00:40:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srd30:start</title>
        <link>https://wiki.miscreation.net/srd30/start?rev=1355186447&amp;do=diff</link>
        <description>*  Basics
	*  Ability Scores
	*  Alignment
	*  Armor Class
	*  Saving Throws
	*  Death, Dying, and Healing
	*  Condition Summary
	*  Environment
	*  classes
	*  NPCs, Familiars, Mounts, and Companions
	*  races
	*  feats
	*  Skills
	*  special_abilities
	*  carrying_moving_seeing
	*  equipment
	*  Combat Basics
	*  Action Descriptions
	*  Attack Roll Modifiers
	*  turning_and_rebuking_undead
	*  breaking_and_attacking_objects
	*  Hazards and Obstacles
	*  treasure
	*  creatures
	*  magic
	*  spe…</description>
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