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        <dc:date>2012-12-10T03:36:01+00:00</dc:date>
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        <title>Action Descriptions</title>
        <link>https://wiki.miscreation.net/basic20/combat/actions?rev=1355110561&amp;do=diff</link>
        <description>Action Descriptions

Name: The name of the action type. 

[ Type ]: The type of action – not an action, free, partial, move-equivalent, standard or full round. 

[ AoO ]: Attack of Opportunity: Yes, no or maybe, depending on the action description.</description>
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        <dc:date>2012-12-10T11:40:22+00:00</dc:date>
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        <title>Armor Class</title>
        <link>https://wiki.miscreation.net/basic20/combat/armor_class?rev=1355139622&amp;do=diff</link>
        <description>Armor Class

Every character (and items in some circumstances) have an Armor Class (AC). The base AC for a medium-sized character or item is 10. Bonuses and penalties are applied to this basic Armor Class to reflect the effects of armor, dexterity, etc.</description>
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        <dc:date>2012-12-10T11:49:08+00:00</dc:date>
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        <title>Combat Basics</title>
        <link>https://wiki.miscreation.net/basic20/combat/basics?rev=1355140148&amp;do=diff</link>
        <description>Combat Basics

Special Terms

Face

How much area a character occupies in combat. Face is essentially the border between the square or rectangular space that a character occupies and the space next to it. These faces are abstract, not “front, back, left, and right,</description>
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        <title>Condition Summary</title>
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        <description>Condition Summary

If more than one condition affects a character, apply them all. If certain effects can&#039;t combine, apply the most severe effect. 

Ability Damaged

The character has temporarily lost 1 or more ability score points. These points return at a rate of 1 per day. Ability damage is different from effective ability loss, which is an effect that goes away when the condition causing it goes away. A character with Strength 0 falls to the ground and is helpless. A character with Dexterity…</description>
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        <title>Cover and Concealment</title>
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        <description>Cover and Concealment

Depending on the situation, a character may gain bonuses or suffer penalties due to cover. The DM judges what bonuses and penalties apply. 

Cover

Cover provides a bonus to a character&#039;s AC. The more cover a character has, the bigger the bonus.</description>
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        <title>Breaking an Item and Attacking Objects</title>
        <link>https://wiki.miscreation.net/basic20/combat/damaging_objects?rev=1355140981&amp;do=diff</link>
        <description>Breaking an Item and Attacking Objects

Damage to Objects

The amount of damage that an object can withstand depends on what it is made out of and how big it is. Weapon damage is rolled normally against objects. 

Table: Substance Hardness and Hit Points</description>
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        <dc:date>2012-12-10T03:52:33+00:00</dc:date>
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        <title>Death, Dying, and Healing</title>
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        <description>Death, Dying, and Healing

Hit Points

All characters (and some items) have a certain number of hit points. Hit points represent a character&#039;s luck, health, and basic physical condition.

If a character&#039;s Constitution changes, modify that character&#039;s hit point total immediately.</description>
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        <title>Inflicting Damage</title>
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        <description>Inflicting Damage

Damage Rolls

If the attack roll result equals or exceeds the target&#039;s AC, the attack is successful, and the attacker deals damage to the defender. Roll the appropriate damage for the attacker&#039;s weapon. The damage is deducted from the target character&#039;s current hit points.</description>
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        <title>Attack Roll Modifiers</title>
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        <description>Attack Roll Modifiers

Use these adjustments whenever a character is making a melee, ranged, full, or other type of attack action. 
  Table: Attack Roll Modifiers   Circumstance                                 Melee               Ranged   Attacker flanking defender[(:table:&gt;A character flanks a defender when the character has an ally on the opposite side of the defender and that ally threatens the defender)]</description>
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        <dc:date>2012-12-10T13:14:58+00:00</dc:date>
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        <title>Saving Throws</title>
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        <description>Saving Throws

A saving throw roll is: 

d20 + Base save bonus + other modifiers due to equipment, active effects, environment, circumstance, etc. + ability modifier vs. DC of Save

The Saving Throw succeeds if the total of the die roll plus modifiers equals or exceeds the DC.</description>
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        <title>Combat</title>
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        <description>Combat

	*  Combat Basics
	*  Armor Class
	*  Action Descriptions
	*  Attack Roll Modifiers
	*  Cover and Concealment
	*  Inflicting Damage
	*  Breaking an Item and Attacking Objects
	*  Saving Throws
	*  Death, Dying, and Healing
	*  Condition Summary</description>
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