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cormyr:house_rules [2009/07/05 23:15] cedwardscormyr:house_rules [2009/08/15 23:44] (current) cedwards
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 your pommel or blade. The two of you struggle for a moment, giving your pommel or blade. The two of you struggle for a moment, giving
 you the opportunity to tear your foe’s weapon from his grasp. you the opportunity to tear your foe’s weapon from his grasp.
 +
 +====== Skills ======
 +===== Craft (Alchemy) =====
 +You can use the Craft (Alchemy) skill to identify potions at no cost: just a taste.  The Difficulty class is 15 + half spell level.
 +
 +===== Spellcraft =====
 +You can use the Spellcraft skill to identify magic items.  The Difficulty class is 15 + the item's caster level.
  
 ====== Turn Undead ====== ====== Turn Undead ======
 ===== Turning ===== ===== Turning =====
-When you turn, you send out a wave of positive energy in a 30-foot burst.  All undead in this radius are allowed a Will saving throw with a DC equal to 10 + 1/2 your cleric level + your Charisma modifier.  A failed save results in positive energy damage equal to 1d6 for every two cleric levels beyond the first and the undead is frightened for 1d4 + your Charisma modifier rounds.  A successful save negates the frightened condition and halves the damage.+When you turn, you send out a wave of positive energy in a 30-foot burst.  All undead in this radius are allowed a Will saving throw with a DC equal to 10 + 1/2 your cleric level + your Charisma modifier.  A failed save results in positive energy damage equal to 1d6 for every two cleric levels beyond the first and the undead is frightened for 1d4 + your Charisma modifier rounds.  A successful save negates the frightened condition and halves the damage.  A commanded undead that is subjected to positive energy receives a will save to break free of the control.
  
 ===== Rebuking ===== ===== Rebuking =====
-When you rebuke, you send out a wave of negative energy in a 30-foot burst.  All undead in this radius are allowed a Will saving throw with a DC equal to 10 + 1/2 your cleric level + your Charisma modifier. A successful save by the undead prevents you from controlling it.   A failed save results in negative energy healing the undead equal to 1d6 hit points for every two cleric levels beyond the first and the undead is under your control. A cleric may command any number of undead whose total Hit Dice do not exceed his level.+When you rebuke, you send out a wave of negative energy in a 30-foot burst.  All undead in this radius are allowed a Will saving throw with a DC equal to 10 + 1/2 your cleric level + your Charisma modifier. A successful save by the undead prevents you from controlling it.   A failed save results in negative energy healing the undead equal to 1d6 hit points for every two cleric levels beyond the first and the undead is under your control. A cleric may command any number of undead whose total Hit Dice do not exceed his level.  A commanded undead that is subjected to turning might flee and receives a new saving throw against your command.
cormyr/house_rules.1246835745.txt.gz · Last modified: 2009/07/05 23:15 by cedwards

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