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cormyr:house_rules [2009/07/05 23:13] cedwardscormyr:house_rules [2009/08/15 23:44] (current) cedwards
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 your pommel or blade. The two of you struggle for a moment, giving your pommel or blade. The two of you struggle for a moment, giving
 you the opportunity to tear your foe’s weapon from his grasp. you the opportunity to tear your foe’s weapon from his grasp.
 +
 +====== Skills ======
 +===== Craft (Alchemy) =====
 +You can use the Craft (Alchemy) skill to identify potions at no cost: just a taste.  The Difficulty class is 15 + half spell level.
 +
 +===== Spellcraft =====
 +You can use the Spellcraft skill to identify magic items.  The Difficulty class is 15 + the item's caster level.
  
 ====== Turn Undead ====== ====== Turn Undead ======
 ===== Turning ===== ===== Turning =====
-When you turn, you send out a wave of positive energy in a 30-foot burst.  All undead in this radius are allowed a Will saving throw with a DC equal to 10 + 1/2 your cleric level + your Charisma modifier.  A failed save results in positive energy damage equal to 1d6 for every two cleric levels beyond the first and the undead is frightened for 1d4 + your Charisma modifier rounds.  A successful save negates the frightened condition and halves the damage.+When you turn, you send out a wave of positive energy in a 30-foot burst.  All undead in this radius are allowed a Will saving throw with a DC equal to 10 + 1/2 your cleric level + your Charisma modifier.  A failed save results in positive energy damage equal to 1d6 for every two cleric levels beyond the first and the undead is frightened for 1d4 + your Charisma modifier rounds.  A successful save negates the frightened condition and halves the damage.  A commanded undead that is subjected to positive energy receives a will save to break free of the control.
  
 ===== Rebuking ===== ===== Rebuking =====
-When you rebuke, you send out a wave of negative energy in a 30-foot burst.  All undead in this radius are allowed a Will saving throw with a DC equal to 10 + 1/2 your cleric level + your Charisma modifier. A successful save by the undead prevents you from controlling it.   A failed save results in negative energy healing the undead equal to 1d6 hit points for every two cleric levels beyond the first and the undead is under your control.  The undead cannot exceed their maximum hit points and the controlling cleric cannot control more Hit Dice of undead than his level. +When you rebuke, you send out a wave of negative energy in a 30-foot burst.  All undead in this radius are allowed a Will saving throw with a DC equal to 10 + 1/2 your cleric level + your Charisma modifier. A successful save by the undead prevents you from controlling it.   A failed save results in negative energy healing the undead equal to 1d6 hit points for every two cleric levels beyond the first and the undead is under your control. cleric may command any number of undead whose total Hit Dice do not exceed his level.  A commanded undead that is subjected to turning might flee and receives a new saving throw against your command.
cormyr/house_rules.1246835610.txt.gz · Last modified: 2009/07/05 23:13 by cedwards

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