cormyr:house_rules
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| cormyr:house_rules [2008/06/03 18:03] – cedwards | cormyr:house_rules [2009/08/15 23:44] (current) – cedwards | ||
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| with a bloody cut to his brow or directly injuring his eyes. | with a bloody cut to his brow or directly injuring his eyes. | ||
| - | **Key Ability:** Dexterity, Intelligence, | + | **Key Ability:** Dexterity, Intelligence, |
| **Prerequisite: | **Prerequisite: | ||
| - | order to see. | + | order to see.\\ |
| **Rules:** The target of this effect is considered blinded for 1d4 | **Rules:** The target of this effect is considered blinded for 1d4 | ||
| - | minutes. | + | minutes.\\ |
| **Threat:** On a critical hit, the target is blinded for 2d4 minutes | **Threat:** On a critical hit, the target is blinded for 2d4 minutes | ||
| - | instead of 1d4. | + | instead of 1d4.\\ |
| **Penalty: | **Penalty: | ||
| must you strike at a foe’s eyes, but you must hit him in the precisely | must you strike at a foe’s eyes, but you must hit him in the precisely | ||
| Line 232: | Line 228: | ||
| you the opportunity to tear your foe’s weapon from his grasp. | you the opportunity to tear your foe’s weapon from his grasp. | ||
| + | ====== Skills ====== | ||
| + | ===== Craft (Alchemy) ===== | ||
| + | You can use the Craft (Alchemy) skill to identify potions at no cost: just a taste. | ||
| + | |||
| + | ===== Spellcraft ===== | ||
| + | You can use the Spellcraft skill to identify magic items. | ||
| + | |||
| + | ====== Turn Undead ====== | ||
| + | ===== Turning ===== | ||
| + | When you turn, you send out a wave of positive energy in a 30-foot burst. | ||
| + | |||
| + | ===== Rebuking ===== | ||
| + | When you rebuke, you send out a wave of negative energy in a 30-foot burst. | ||
cormyr/house_rules.1212516189.txt.gz · Last modified: 2008/06/03 18:03 by cedwards