cormyr:house_rules
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| cormyr:house_rules [2008/06/03 17:55] – cedwards | cormyr:house_rules [2009/08/15 23:44] (current) – cedwards | ||
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| You slash at an opponent’s eyes, temporarily blurring his vision | You slash at an opponent’s eyes, temporarily blurring his vision | ||
| with a bloody cut to his brow or directly injuring his eyes. | with a bloody cut to his brow or directly injuring his eyes. | ||
| - | Warning Flag: This maneuver has potential for abuse, in that | ||
| - | once a creature suffers this effect, its foes have an easier time applying | ||
| - | it again (because a blinded creature automatically has a lower | ||
| - | Armor Class than when it’s not blinded). A blinded opponent | ||
| - | should behave logically under the circumstances, | ||
| - | break off the fight or having its allies help it to safety. Only under | ||
| - | extraordinary circumstances should a blinded foe stand fast and | ||
| - | continue to fight. In some cases, this maneuver should result in a | ||
| - | circumstance penalty to reflect the damage to a creature’s eyes | ||
| - | rather than full blindness. For example, a halfling rogue might | ||
| - | throw coal dust at an ogre’s eyes to distract it. The ogre might suffer | ||
| - | a circumstance penalty, as per the effect described in this chapter, | ||
| - | but the attack isn’t powerful enough to cause blindness. | ||
| + | **Key Ability:** Dexterity, Intelligence, | ||
| **Prerequisite: | **Prerequisite: | ||
| - | order to see. | + | order to see.\\ |
| **Rules:** The target of this effect is considered blinded for 1d4 | **Rules:** The target of this effect is considered blinded for 1d4 | ||
| - | minutes. | + | minutes.\\ |
| **Threat:** On a critical hit, the target is blinded for 2d4 minutes | **Threat:** On a critical hit, the target is blinded for 2d4 minutes | ||
| - | instead of 1d4. | + | instead of 1d4.\\ |
| **Penalty: | **Penalty: | ||
| must you strike at a foe’s eyes, but you must hit him in the precisely | must you strike at a foe’s eyes, but you must hit him in the precisely | ||
| Line 243: | Line 228: | ||
| you the opportunity to tear your foe’s weapon from his grasp. | you the opportunity to tear your foe’s weapon from his grasp. | ||
| + | ====== Skills ====== | ||
| + | ===== Craft (Alchemy) ===== | ||
| + | You can use the Craft (Alchemy) skill to identify potions at no cost: just a taste. | ||
| + | |||
| + | ===== Spellcraft ===== | ||
| + | You can use the Spellcraft skill to identify magic items. | ||
| + | |||
| + | ====== Turn Undead ====== | ||
| + | ===== Turning ===== | ||
| + | When you turn, you send out a wave of positive energy in a 30-foot burst. | ||
| + | |||
| + | ===== Rebuking ===== | ||
| + | When you rebuke, you send out a wave of negative energy in a 30-foot burst. | ||
cormyr/house_rules.1212515708.txt.gz · Last modified: 2008/06/03 17:55 by cedwards