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combat:modifiers [2012/12/10 13:37] cedwardscombat:modifiers [2012/12/10 13:54] (current) – removed cedwards
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-===== Attack Roll Modifiers ===== 
- 
-Use these adjustments whenever a character is making a melee, ranged, full, or other type of attack action.  
- 
-^  Table: Attack Roll Modifiers  ^^^ 
-^ Circumstance                                ^ Melee              ^ Ranged  ^ 
-| Attacker flanking defender[(:table:>A character flanks a defender when the character has an ally on the opposite side of the defender and that ally threatens the defender)]                  +2                |    —    |      
-| Attacker on higher ground                    +1                |   +0    | 
-| Attacker prone                              |  -4                |   [(:table:>Most ranged weapons can't be used while the attacker is prone, but a character can use a crossbow while prone.)]    | 
-| Attacker invisible                          |  +2[(:table:>The defender loses any Dexterity bonus to AC.)]               +2[(:table:#3)]  | 
-| Defender sitting or kneeling                |  +2                |   -2    | 
-| Defender prone                              |  +4                |   -4    | 
-| Defender stunned, cowering, or off balance  |  +2[(:table:#3)]               +2[(:table:#3)]  | 
-| Defender climbing (cannot use shield)        +2[(:table:#3)]               +2[(:table:#3)]  | 
-| Defender surprised or flat-footed            +0[(:table:#3)]               +0[(:table:#3)]  | 
-| Defender running                            |  +0[(:table:#3)]               -2[(:table:#3)]  | 
-| Defender grappling (attacker not)            +0[(:table:#3)]               +0[(:table:>Roll randomly to see which grappling character is struck when an attack is made against two or more grappling characters. The character attacked also loses any Dexterity bonus to AC.)]  | 
-| Defender pinned                              +4[(:table:#3)]               -4[(:table:#3)]  | 
-| Defender has cover                          |      See [[#Cover]]      || 
-| Defender concealed or invisible                   See [[#Concealment]]     || 
-| Defender helpless                              See [[#Helpless Defenders]]   || 
-~~REFNOTES table ~~\\ 
- 
-===== Helpless Characters ===== 
-A melee attack against a helpless character gets a +4 circumstance bonus on the attack roll. A ranged attack gets no special bonus. A helpless defender has a Dexterity score of 0.  
- 
- 
-===== Two Weapon Fighting ===== 
-If a normal character (i.e. a character without the multiattack and/or multidexterity feats) wields a second weapon (fights two handed), that character can get one extra attack per round with that weapon. Fighting in this way is very hard, however, and the character suffers a -6 penalty for regular attacks with the first hand and a -10 penalty to the attack with a other hand. A character can reduce these stiff penalties in three ways:  
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-  * If a character's second weapon is light, the penalties are reduced by 2 each. 
-  * The Ambidexterity feat reduces the penalty against the second weapon by 4.  
-  * The Two-Weapon Fighting feat reduces both penalties by 2. 
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-===== Double Weapons ===== 
-A character can use a double weapon to make an extra attack as if the character were fighting with two weapons. The penalties apply as if the off-hand weapon were light.  If the character does not elect to take the extra attack, the character is not penalized for fighting with two weapons. 
- 
-Gaining the extra attack from fighting with two weapons always requires the use of the Full Attack action, even when using a double weapon. 
  
combat/modifiers.1355146649.txt.gz · Last modified: 2012/12/10 13:37 by cedwards

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