combat:basics
Differences
This shows you the differences between two versions of the page.
| combat:basics [2012/12/10 13:31] – created cedwards | combat:basics [2012/12/10 13:51] (current) – removed cedwards | ||
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| - | ====== Combat Basics ====== | ||
| - | ===== Special Terms ===== | ||
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| - | ==== Face ==== | ||
| - | How much area a character occupies in combat. Face is essentially the border between the square or rectangular space that a character occupies and the space next to it. These faces are abstract, not " | ||
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| - | ==== Flanking ==== | ||
| - | If a character is making a melee attack against an opponent, and an ally directly opposite the character is threatening the opponent, the character and the character' | ||
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| - | ==== Flat-Footed ==== | ||
| - | At the start of a battle each character is flat-footed. A character can't use a Dexterity bonus to AC (if any) while flat-footed. A flat-footed character can't make attacks of opportunity. | ||
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| - | ==== Initiative Check ==== | ||
| - | At the start of a battle, each character makes a single initiative check. An initiative check is a Dexterity check. If two or more characters have the same initiative check result, the characters that are tied act in order of Dexterity (highest first). If there is still a tie, roll dice to break the tie. | ||
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| - | ==== Touch Attack ==== | ||
| - | Touch attacks come in two types: melee touch attacks and ranged touch attacks. A character can score critical hits with either type of attack. A character' | ||
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| - | ===== Size Modifiers ===== | ||
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| - | ^ Size ^ AC/Attack Modifier | ||
| - | | Fine | ||
| - | | Diminutive | +4 | | ||
| - | | Tiny | ||
| - | | Small | +1 | | ||
| - | | Medium | ||
| - | | Large | -1 | | ||
| - | | Huge | ||
| - | | Gargantuan | -4 | | ||
| - | | Colossal | ||
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| - | Apply this modifier to the attack rolls and AC values of characters, unless the value has not already been precalculated to include this modifier. | ||
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| - | ===== Combat Sequence ===== | ||
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| - | - The DM determines which characters are aware of their opponents at the start of the battle. If some but not all of the characters are aware of their opponents, a surprise round happens before regular rounds begin. The characters that are aware of the opponents can act in the surprise round, so they roll for initiative. In initiative order (highest to lowest), characters that started the battle aware of their opponents each take a partial action during the surprise round. Characters who were unaware do not get to act in the surprise round. If no one or everyone starts the battle aware, there is no surprise round. | ||
| - | - Characters who have not yet rolled initiative do so. | ||
| - | - Characters act in initiative order. | ||
| - | - When everyone has had a turn, the character with the highest initiative acts again, and steps 4 and 5 repeat until combat ends. | ||
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| - | ===== Attacks of Opportunity ===== | ||
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| - | ==== Threatened Area ==== | ||
| - | A character threatens the area into which it can make a melee attack, even when it is not a character' | ||
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| - | ==== Provoking an Attack of Opportunity by Moving ==== | ||
| - | If a character moves through (not simply into) or out of a threatened area, a character usually provokes an attack of opportunity. | ||
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| - | If all a character does during that character' | ||
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| - | If a character' | ||
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| - | ==== Provoking an Attack of Opportunity by Taking an Action ==== | ||
| - | A character taking some kinds actions provokes attacks of opportunity, | ||
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| - | ==== Making an Attack of Opportunity ==== | ||
| - | An attack of opportunity is a single melee attack, and a character can only make one per round. The character does not have to make an attack of opportunity if the character doesn' | ||
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| - | ===== The Combat Round ===== | ||
| - | Each round represents about 6 seconds in the game world. Anything a person could reasonably do in 6 seconds, a character can do in 1 round. | ||
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| - | When a character' | ||
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| - | There are no simultaneous actions. | ||
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| - | Effects that last a certain number of rounds end just before the same initiative count that they began on. | ||
combat/basics.1355146290.txt.gz · Last modified: 2012/12/10 13:31 by cedwards