miscreation.net

deviating from the norm

User Tools

Site Tools


basic20:spells:cure_light_wounds

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
basic20:spells:cure_light_wounds [2011/04/26 01:59] cedwardsbasic20:spells:cure_light_wounds [2012/01/18 11:14] (current) cedwards
Line 1: Line 1:
-====== Cure Light Wounds (reversible) ====== +====== Cure Light Wounds ====== 
-Necromancy +**School:** Necromancy\\
 **Level:** 1\\ **Level:** 1\\
 **Components:** V, S\\ **Components:** V, S\\
Line 11: Line 10:
 **Spell Resistance:** Yes (harmless); see text\\ **Spell Resistance:** Yes (harmless); see text\\
  
-When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).  When laying your hand upon an unliving creaturethe effect is if it were the reverse, //cause light wounds//, inflicting damage+When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energythis spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistanceand can attempt a Will save to take half damage.
- +
-The reverse of this spell is //cause light wounds// and when casting, you channel negative energy that inflicts 1d8 points of damage +1 point per caster level (maximum +5) When laying your hands upon an undead creature, the effect is as if it were the normal casting, healing damage.+
basic20/spells/cure_light_wounds.1303783185.txt.gz · Last modified: 2011/04/26 01:59 by cedwards

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki