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basic20:spells:arcane [2012/01/15 03:49] – created cedwardsbasic20:spells:arcane [2014/06/02 00:27] (current) cedwards
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 ====== Arcane Spells ====== ====== Arcane Spells ======
 +
 +
 +===== Preparing Spells =====
 +
 +A wizard's level limits the number of spells the wizards can prepare and cast. 
 +A wizard's high Intelligence score might allow the wizard to prepare a few 
 +extra spells. The wizard can prepare the same spell more than once, but each 
 +preparation counts as one spell toward the wizard's daily limit.  To do so, 
 +the wizard must have an Intelligence score of at least 10 plus the spell'
 +level. 
 +
 +**Rest:** To prepare daily spells a wizard must first sleep for 8 hours. The 
 +wizard does not have to slumber for every minute of the time, but must refrain 
 +from movement, combat, spellcasting, skill use, conversation, or any other 
 +fairly demanding physical or mental task during the rest period. If the 
 +wizard's rest is interrupted, each interruption adds 1 hour to the total 
 +amount of time the wizard has to rest in order to clear his or her mind, and 
 +the wizard must have at least 1 hour of rest immediately prior to preparing 
 +spells. If the wizard does not need to sleep for some reason, the character 
 +still must have 8 hours of restful calm before preparing any spells. 
 +
 +**Recent Casting Limit/Rest Interruptions:** When the wizard prepares spells 
 +for the coming day, all spells the wizard has cast within the last 8 hours 
 +count against the wizard's daily limit.
 +
 +**Preparation Environment:** To prepare any spell, the wizard must have enough 
 +peace, quiet, and comfort to allow for proper concentration. The wizard'
 +surroundings must be free from overt distractions, such as combat nearby or 
 +other loud noises. Exposure to inclement weather prevents the necessary 
 +concentration, as does any injury or failed saving throw the character might 
 +suffer while studying. Wizards also must have access to their spellbooks to 
 +study from and sufficient light to read them by. 
 +
 +**One exception:** A wizard can prepare a read magic spell even without a 
 +spellbook.
 +
 +**Spell Preparation Time:** After resting, a wizard must study his or her 
 +spellbook to prepare any spells that day. If the wizard wants to prepare all 
 +the wizard's spells, the process takes 1 hour. Preparing some smaller portion 
 +of the wizard's daily capacity takes a proportionally smaller amount of time, 
 +but always at least 15 minutes.
 +
 +**Spell Selection and Preparation:** Until the character prepares spells from 
 +the character's spellbook, the only spells a wizard has available to cast are 
 +the ones that the character already had prepared from the previous day and has 
 +not yet used. During the study period, a wizard chooses which spells to 
 +prepare.  If a wizard already has spells prepared (from the previous day) that 
 +have not been cast, the character can abandon some or all of them to make room 
 +for new spells.
 +
 +When preparing spells for the day, the wizard can leave some spell slots open. 
 +Later during that day, the wizard can repeat the preparation process as often 
 +as the character likes, time and circumstances permitting. During these extra 
 +sessions of preparation, a wizard can fill these unused spell slots. The 
 +character cannot, however, abandon a previously prepared spell to replace it 
 +with another one or fill a slot that is empty because the wizard has cast a 
 +spell in the meantime. That sort of preparation can only be done during the 
 +first study period after resting. Like the first session of the day, this 
 +preparation takes at least 15 minutes, and it takes longer if the wizard 
 +prepares more than one-quarter of the wizard's spells.
 +
 +**Prepared Spell Retention:** Once a wizard prepares a spell, it remains in 
 +the character's mind until the character triggers it (or until the character 
 +abandons it). Upon casting, the spell is purged from the character's mind. 
 +Certain other events, such as the effects of magic items or special attacks 
 +from monsters, can wipe a prepared spell from a character's mind.
 +
 +**Death and Prepared Spell Retention:** If the character dies, all spells 
 +stored in the character's mind are wiped away.
 +
 +===== Arcane Magical Writings =====
 +
 +To decipher an arcane magical writing (such as a single spell in written form 
 +in another's spellbook or on a scroll), a character must make a successful 
 +[[..:skills:Spellcraft]] check (DC 20 + the spell's level). If the skill check 
 +fails, the character cannot attempt to read that particular spell until the 
 +next day. A read magic spell automatically deciphers a magical writing without 
 +a skill check. If the person who created the magical writing is on hand to 
 +help the reader, success is also automatic.
 +
 +Once a character deciphers a particular magical writing, the character does 
 +not need to decipher it again. Deciphering a magical writing allows the reader 
 +to identify the spell and gives some idea of its effects (as explained in the 
 +spell description). If the magical writing was a scroll and the reader can 
 +cast arcane spells, the character can attempt to use the scroll.
 +
 +===== Wizard Spells and Borrowed Spellbooks =====
 +
 +A wizard can use a borrowed spellbook to prepare a spell the character already 
 +knows and has recorded in the character's own spellbook, but preparation 
 +success is not assured. First, the wizard must decipher the writing in the 
 +book (see [[#Arcane Magical Writings]], above). Once a spell from another 
 +spellcaster's book is deciphered, the reader must make a successful 
 +[[..:skills:Spellcraft]] check (DC 15 + spell's level) to prepare the spell. 
 +If the check succeeds, the wizard can prepare the spell. The wizard must 
 +repeat the check to prepare the spell again, no matter how many times the 
 +character has prepared the spell before. If the check fails, the character 
 +cannot try to prepare the spell from the same source again until the next day. 
 +(However, as explained above, the character does not need to repeat a check to 
 +decipher the writing.)
 +
 +===== Adding Spells to a Wizard's Spellbook =====
 +
 +Wizards can add new spells to their spellbooks through several methods. If a 
 +wizard has chosen to specialize in a school of magic, the wizard can learn 
 +spells only from schools the character can cast.
 +
 +**Spells Copied from Another's Spellbook or a Scroll:** A wizard can also add 
 +spells to the wizard's spellbook whenever the wizard encounters a new spell on 
 +a magic scroll or in another wizard's spellbook. No matter what the spell'
 +source, the character must first decipher the magical writing (see 
 +[[#Arcane Magical Writings]], above). Next, the wizard must spend a day 
 +studying the spell. At the end of the day, the character must make a 
 +[[..:skills:Spellcraft]] check (DC 15 + spell's level). A wizard who has 
 +specialized in a school of spells gains a +2 bonus to the check if the new 
 +spell is from the character's specialty school. The character cannot, however, 
 +learn any spells from the character’s prohibited schools.
 +
 +If the check succeeds, the wizard understands the spell and can copy it into 
 +the character's spellbook (see [[#Writing a New Spell into a Spellbook]], 
 +below). The process leaves a spellbook that was copied from unharmed, but a 
 +spell successfully copied from a magic scroll disappears from the scroll.
 +
 +If the check fails, the wizard cannot understand the spell and cannot attempt 
 +to learn it again, even if the character studies it from another source, until 
 +the character gains another rank in [[..:skills:Spellcraft]]. If the check 
 +fails, the character cannot copy the spell from another's spellbook, and the 
 +spell does not vanish from the scroll.
 +
 +**Independent Research:** A wizard also can research a spell independently, 
 +duplicating an existing spell or creating an entirely new one.
 +
 +===== Writing a New Spell into a Spellbook =====
 +
 +Once a wizard understands a new spell, the wizard can record it into his or 
 +her spellbook.
 +
 +**Time:** The process requires 1 day plus 1 additional day per spell level. 
 +Zero-level spells require 1 day.
 +
 +**Space in the Spellbook:** A spell takes up 2 pages of the spellbook per 
 +spell level. A 0-level spell takes a single page. A spellbook has 100 pages.
 +
 +**Materials and Costs:** Materials for writing the spell cost 100 sp per page. 
 +
 +Note that a wizard does not have to pay these costs in time or gold for the 
 +spells gained for free at each new level. The wizard adds these to the
 +wizard's spellbook as part of the wizard’s ongoing research.
 +
 +===== Replacing and Copying Spellbooks =====
 +
 +A wizard can use the procedure for learning a spell to reconstruct a lost 
 +spellbook. If the character already has a particular spell prepared, the 
 +character can write it directly into a new book at a cost of 100 sp per page 
 +(as noted in [[#Writing a New Spell into a Spellbook]]). The process wipes the 
 +prepared spell from the character's mind, just as casting it would. If the 
 +character does not have the spell prepared, the character can prepare it from 
 +a borrowed spellbook and then write it into a new book.
 +
 +Duplicating an existing spellbook uses the same procedure as replacing it, 
 +except that the time requirement and cost per page are halved.
 +
 +===== Spellcasters Who Are Not Wizards =====
 +
 +Some spellcasters do not have spellbooks and do not prepare spells. Such a 
 +character's level limits the number of spells the character can cast.
 +
 +**Daily Readying of Spells:** Each day these characters need 8 hours of rest 
 +(just like a wizard), after which they spend 15 minutes concentrating. Without 
 +such a period of rest the character does not regain the spell slots used up 
 +the day before.
 +
 +**Recent Casting Limit:** As with wizards, any spells cast within the last 8 
 +hours count against the character's daily limit.
 +
 +**Adding Spells to a Sorcerer's Repertoire:** Most spellcasters that do not 
 +prepare spells like wizards gain new spells each time they attain new 
 +experience levels and never gain spells any other way.
  
 ===== 0th Level ===== ===== 0th Level =====
   * [[.:Detect Magic]]   * [[.:Detect Magic]]
-  * [[.:Read Magic]] 
   * [[.:Light]]   * [[.:Light]]
 +  * [[.:purify_food_and_drink]]
 +  * [[.:Read Magic]]
  
 ===== 1st Level ===== ===== 1st Level =====
-  * [[.:Hold Portal]]+  * [[.:Bane]] 
 +  * [[.:Bless]] 
 +  * [[.:Charm Person]]
   * [[.:Comprehend Languages]]   * [[.:Comprehend Languages]]
 +  * [[.:Cure Light Wounds]]
 +  * [[.:Detect Alignment]]
 +  * [[.:Hold Portal]]
 +  * [[.:Inflict Light Wounds]]
 +  * [[.:Magic Missile]]
   * [[.:Protection from Alignment]]   * [[.:Protection from Alignment]]
-  * [[.:Charm Person]] +  * [[.:Shield]]
-  * [[.:Sleep]]+
   * [[.:Silent Image]]   * [[.:Silent Image]]
 +  * [[.:Sleep]]
 +  * [[.:Summon Monster#summon_monster_i|Summon Monster I]]
 +  * [[.:Ventriloquism]]
  
 ===== 2nd Level ===== ===== 2nd Level =====
-  * [[.:See Invisibility]] 
-  * [[.:Levitate]] 
-  * [[.:Minor Image]] 
-  * [[.:Locate Object]] 
-  * [[.:Invisibility]] 
   * [[.:Arcane Lock]]   * [[.:Arcane Lock]]
 +  * [[.:Bull's Strength]] 
 +  * [[.:Continual Flame]]
 +  * [[.:Cure Moderate Wounds]]
 +  * [[.:Darkness]]
   * [[.:Detect Alignment]]   * [[.:Detect Alignment]]
   * [[.:Detect Thoughts]]   * [[.:Detect Thoughts]]
-  * [[.:Continual Flame]]+  * [[.:Find Traps]] 
 +  * [[.:Hold Person]] 
 +  * [[.:Inflict Moderate Wounds]] 
 +  * [[.:Invisibility]]
   * [[.:Knock]]   * [[.:Knock]]
 +  * [[.:Levitate]]
 +  * [[.:Locate Object]]
 +  * [[.:Magic Mouth]]
 +  * [[.:Minor Image]]
 +  * [[.:Mirror Image]]
 +  * [[.:Pyrotechnics]]
 +  * [[.:See Invisibility]]
 +  * [[.:Silence]]
 +  * [[.:Speak with Animals]]
 +  * [[.:Summon Monster#summon_monster_ii|Summon Monster II]]
 +  * [[.:Web]]
  
 ===== 3rd Level ===== ===== 3rd Level =====
-  * [[.:Fly]] +  * [[.:bestow curse]]
-  * [[.:Hold Person]] +
-  * [[.:Dispel Magic]]+
   * [[.:clairaudience_clairvoyance]]   * [[.:clairaudience_clairvoyance]]
 +  * [[.:cure serious wounds]]
 +  * [[.:Dispel Magic]]
 +  * [[.:Explosive Runes]]
   * [[.:Fireball]]   * [[.:Fireball]]
 +  * [[.:Fly]]
 +  * [[.:Haste]]
 +  * [[.:Hold Person]]
 +  * [[.:inflict serious wounds]]
 +  * [[.:Invisibility Sphere]]
   * [[.:Lightning Bolt]]   * [[.:Lightning Bolt]]
   * [[.:Magic Circle]]   * [[.:Magic Circle]]
-  * [[.:Invisibility Sphere]]+  * [[.:Prayer]] 
 +  * [[.:Protection from Normal Missiles]] 
 +  * [[.:remove curse]] 
 +  * [[.:remove disease]] 
 +  * [[.:Rope Trick]]
   * [[.:Slow]]   * [[.:Slow]]
-  * [[.:Haste]] +  * [[.:Speak with Dead]] 
-  * [[.:Protection from Normal Missiles]]+  * [[.:Suggestion]] 
 +  * [[.:Summon Monster#summon_monster_iii|Summon Monster III]]
   * [[.:Water Breathing]]   * [[.:Water Breathing]]
  
basic20/spells/arcane.1326599391.txt.gz · Last modified: 2012/01/15 03:49 by cedwards

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