basic20:skills:perception
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| basic20:skills:perception [2009/12/24 14:46] – cedwards | basic20:skills:perception [2012/01/14 19:00] (current) – cedwards | ||
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| - | ====== Perception | + | ====== Perception ====== |
| + | **(Wis)** | ||
| The perception skill is used to notice fine details or alert you to danger. | The perception skill is used to notice fine details or alert you to danger. | ||
| Line 19: | Line 20: | ||
| | Hear a bow being drawn | | Hear a bow being drawn | ||
| | Sense a burrowing creature underneath you | | | Sense a burrowing creature underneath you | | ||
| - | | Notice a pickpocket | + | | Notice a pickpocket |
| | Notice a creature using Stealth | | Notice a creature using Stealth | ||
| | Find a hidden trap | | Find a hidden trap | ||
| Line 28: | Line 29: | ||
| | Through a closed door | +5 | | | Through a closed door | +5 | | ||
| | Through a wall | +10/foot of thickness | | Through a wall | +10/foot of thickness | ||
| - | | Favorable | + | | Favorable |
| - | | Unfavorable | + | | Unfavorable |
| - | | Terrible | + | | Terrible |
| | Creature making the check is distracted | | Creature making the check is distracted | ||
| | Creature making the check is asleep | | Creature making the check is asleep | ||
| | Creature or object is invisible | | Creature or object is invisible | ||
| + | |1 Favorable and unfavorable conditions depend upon the sense being used to make the check. For example, bright light might increase the DC of checks involving sight, while torchlight or moonlight might give a penalty. Background noise might reduce a DC involving hearing, while competing odors might penalize any DC involving scent.\\ 2 As for unfavorable conditions, but more extreme. For example, candlelight for DCs involving sight, a roaring dragon for DCs involving hearing, and an overpowering stench covering the area for DCs involving scent.|| | ||
basic20/skills/perception.1261665979.txt.gz · Last modified: 2009/12/24 14:46 by cedwards