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basic20:skills:perception

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basic20:skills:perception [2009/12/24 14:46] cedwardsbasic20:skills:perception [2012/01/14 19:00] (current) cedwards
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-====== Perception (Wis) ======+====== Perception ====== 
 +**(Wis)**
  
 The perception skill is used to notice fine details or alert you to danger.  It covers all five senses. The perception skill is used to notice fine details or alert you to danger.  It covers all five senses.
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 | Hear a bow being drawn                           25                      | | Hear a bow being drawn                           25                      |
 | Sense a burrowing creature underneath you      |   25                      | | Sense a burrowing creature underneath you      |   25                      |
-| Notice a pickpocket                            |  Opposed by Thievery      |+| Notice a pickpocket                            |  Opposed by Sleight of Hand |
 | Notice a creature using Stealth                |  Opposed by Stealth       | | Notice a creature using Stealth                |  Opposed by Stealth       |
 | Find a hidden trap                              Varies by trap           | | Find a hidden trap                              Varies by trap           |
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 | Through a closed door                       |  +5                     | | Through a closed door                       |  +5                     |
 | Through a wall                       |  +10/foot of thickness  | | Through a wall                       |  +10/foot of thickness  |
-| Favorable conditions1                       |  –2                     | +| Favorable conditions<sup>1</sup>            |  –2                     | 
-| Unfavorable conditions1               |  +2                     | +| Unfavorable conditions<sup>1</sup>          |  +2                     | 
-| Terrible conditions2                       |  +5                     |+| Terrible conditions<sup>2</sup>             |  +5                     |
 | Creature making the check is distracted      +5                     | | Creature making the check is distracted      +5                     |
 | Creature making the check is asleep       |  +10                    | | Creature making the check is asleep       |  +10                    |
 | Creature or object is invisible       |  +20                    | | Creature or object is invisible       |  +20                    |
 +|1 Favorable and unfavorable conditions depend upon the sense being used to make the check. For example, bright light might increase the DC of checks involving sight, while torchlight or moonlight might give a penalty. Background noise might reduce a DC involving hearing, while competing odors might penalize any DC involving scent.\\ 2 As for unfavorable conditions, but more extreme. For example, candlelight for DCs involving sight, a roaring dragon for DCs involving hearing, and an overpowering stench covering the area for DCs involving scent.||
  
basic20/skills/perception.1261665979.txt.gz · Last modified: 2009/12/24 14:46 by cedwards

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