basic20:skills:perception
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| basic20:skills:perception [2009/12/24 14:38] – created cedwards | basic20:skills:perception [2012/01/14 19:00] (current) – cedwards | ||
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| - | ====== Perception | + | ====== Perception ====== |
| + | **(Wis)** | ||
| The perception skill is used to notice fine details or alert you to danger. | The perception skill is used to notice fine details or alert you to danger. | ||
| Line 5: | Line 6: | ||
| **Check:** A perception check can be used to oppose an opponent' | **Check:** A perception check can be used to oppose an opponent' | ||
| - | ^ Detail | + | ^ Detail |
| - | | Hear the sound of battle | + | | Hear the sound of battle |
| - | | Notice the stench of rotting garbage | + | | Notice the stench of rotting garbage |
| - | | Detect the smell of smoke | | + | | Detect the smell of smoke | 0 | |
| - | | Hear the details of conversation | + | | Hear the details of conversation |
| - | | Notice a visible creature | + | | Notice a visible creature |
| - | | Determine if food is spoiled | + | | Determine if food is spoiled |
| - | | Hear the sound of a creature walking | + | | Hear the sound of a creature walking |
| - | | Hear the details of a whispered conversation | + | | Hear the details of a whispered conversation |
| - | | Find the average concealed door | 15 | | + | | Find the average concealed door | |
| - | | Hear the sound of a key being turned in a lock | 20 | | + | | Hear the sound of a key being turned in a lock | |
| - | | Find the average secret door | + | | Find the average secret door |
| - | | Hear a bow being drawn | + | | Hear a bow being drawn |
| - | | Sense a burrowing creature underneath you | 25 | | + | | Sense a burrowing creature underneath you | |
| + | | Notice a pickpocket | ||
| + | | Notice a creature using Stealth | ||
| + | | Find a hidden trap | ||
| + | | Identify the powers of a potion through taste | 15 + potion caster level | | ||
| + | |||
| + | ^ Perception Modifiers | ||
| + | | Distance to the source, object, or creature | +1/10 feet | | ||
| + | | Through a closed door | +5 | | ||
| + | | Through a wall | +10/foot of thickness | ||
| + | | Favorable conditions< | ||
| + | | Unfavorable conditions< | ||
| + | | Terrible conditions< | ||
| + | | Creature making the check is distracted | ||
| + | | Creature making the check is asleep | ||
| + | | Creature or object is invisible | ||
| + | |1 Favorable and unfavorable conditions depend upon the sense being used to make the check. For example, bright light might increase the DC of checks involving sight, while torchlight or moonlight might give a penalty. Background noise might reduce a DC involving hearing, while competing odors might penalize any DC involving scent.\\ 2 As for unfavorable conditions, but more extreme. For example, candlelight for DCs involving sight, a roaring dragon for DCs involving hearing, and an overpowering stench covering the area for DCs involving scent.|| | ||
basic20/skills/perception.1261665492.txt.gz · Last modified: 2009/12/24 14:38 by cedwards