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basic20:races:dwarf

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basic20:races:dwarf [2012/02/03 02:31] – old revision restored cedwardsbasic20:races:dwarf [2014/06/01 01:30] (current) cedwards
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 ===== Traits ===== ===== Traits =====
   * +2 Constitution, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.   * +2 Constitution, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
-  * Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size. +  * **Medium:** Dwarves are Medium creatures and have no bonuses or penalties due to their size. 
-  * Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. +  * **Slow and Steady:** Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. 
-  * Darkvision: Dwarves can see in the dark up to 60 feet. +  * **Darkvision:** Dwarves can see in the dark up to 60 feet. 
-  * Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype. +  * **Defensive Training:** Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype. 
-  * Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones. +  * **Greed:** Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones. 
-  * Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes. +  * **Hatred:** Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes. 
-  * Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. +  * **Hardy:** Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. 
-  * Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. +  * **Stability:** Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. 
-  * Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. +  * **Stonecunning:** Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. 
-  * Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. +  * **Weapon Familiarity:** Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. 
-  * Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.+  * **Languages:** Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
basic20/races/dwarf.txt · Last modified: 2014/06/01 01:30 by cedwards

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