basic20:feats:start
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| basic20:feats:start [2014/05/30 11:06] – [Improved Two-Weapon Fighting] cedwards | basic20:feats:start [2015/01/01 17:00] (current) – cedwards | ||
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| **Benefit: | **Benefit: | ||
| **Normal:** See [[#Armor Proficiency Light]]. | **Normal:** See [[#Armor Proficiency Light]]. | ||
| + | |||
| + | ==== Blind-Fight ==== | ||
| + | **Benefit: | ||
| + | |||
| + | An invisible attacker gets no bonus to hit the character in melee. That is, the character doesn' | ||
| + | |||
| + | The character suffers only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces the character' | ||
| ==== Cleave ==== | ==== Cleave ==== | ||
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| **Normal:** A character who is using a shield with which he or she is not proficient takes the shield’s armor check penalty on attack rolls and on all skill checks that involve moving, including Ride.\\ | **Normal:** A character who is using a shield with which he or she is not proficient takes the shield’s armor check penalty on attack rolls and on all skill checks that involve moving, including Ride.\\ | ||
| **Special: | **Special: | ||
| + | |||
| + | ==== Track ==== | ||
| + | **Ability Type:** (Ex)\\ | ||
| + | **Prerequisitie: | ||
| + | **Benefit: | ||
| ==== Trample ==== | ==== Trample ==== | ||
| Line 431: | Line 443: | ||
| **Normal:** When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls. | **Normal:** When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls. | ||
| - | ==== Whirlwind Attack | + | ==== Whirlwind Attack ==== |
| **Prerequisites: | **Prerequisites: | ||
| **Benefit: | **Benefit: | ||
| Line 451: | Line 463: | ||
| - | ===== Expert ===== | ||
| - | ==== Combat Tactics ==== | ||
| - | **Ability Type:** (Ex)\\ | ||
| - | **Prerequisites: | ||
| - | **Benefit: | ||
| - | actually has a Dexterity bonus or not), or when you flank an opponent. | ||
| - | ==== Death Attack ==== | ||
| - | **Ability Type:** (Ex)\\ | ||
| - | **Prerequisites: | ||
| - | **Benefit: | ||
| - | |||
| - | If a death attack is attempted and fails (the victim makes her save) or if you do not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before you can attempt another death attack. | ||
| - | |||
| - | ==== Evasion ==== | ||
| - | **Ability Type:** (Ex)\\ | ||
| - | **Prerequisites: | ||
| - | **Benefit: | ||
| - | |||
| - | ==== Greater Sneak Attack ==== | ||
| - | **Ability Type:** (Ex)\\ | ||
| - | **Prerequisites: | ||
| - | **Benefit: | ||
| - | |||
| - | ==== Improved Evasion ==== | ||
| - | **Ability Type:** (Ex)\\ | ||
| - | **Prerequisites: | ||
| - | **Benefit: | ||
| - | |||
| - | ==== Improved Sneak Attack ==== | ||
| - | **Ability Type:** (Ex)\\ | ||
| - | **Prerequisites: | ||
| - | **Benefit: | ||
| - | |||
| - | ==== Improved Trap Sense ==== | ||
| - | **Ability Type:** (Ex)\\ | ||
| - | **Prerequisites: | ||
| - | **Benefit: | ||
| - | |||
| - | ==== Poison Use ==== | ||
| - | **Ability Type:** (Ex)\\ | ||
| - | **Prerequisite: | ||
| - | **Benefit: | ||
| - | |||
| - | ==== Sneak Attack ==== | ||
| - | **Ability Type:** (Ex)\\ | ||
| - | **Prerequisites: | ||
| - | **Benefit: | ||
| - | |||
| - | ==== Trap Sense ==== | ||
| - | **Ability Type:** (Ex)\\ | ||
| - | **Prerequisites: | ||
| - | **Benefit: | ||
| - | |||
| - | ===== Spellcaster ===== | ||
| - | |||
| - | ==== Channel Energy ==== | ||
| - | **Ability Type:** (Su)\\ | ||
| - | **Prerequisite: | ||
| - | **Benefit: | ||
| - | Regardless of alignment, you can release a wave of energy by channeling the power of your faith through your holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted. | ||
| - | |||
| - | A good character (or one who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. An evil character (or one who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. A neutral character who worships a neutral deity (or one who is not devoted to a particular deity) must choose whether to channel positive or negative energy once this feat is taken. Once this choice is made, it cannot be reversed. | ||
| - | |||
| - | Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the character. The amount of damage dealt or healed is equal to 1d6 points of damage. Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric' | ||
| - | |||
| - | ==== Energy Bolt ==== | ||
| - | **Ability Type:** (Su)\\ | ||
| - | **Benefit: | ||
| - | |||
| - | ==== Familiar ==== | ||
| - | **Ability Type:** (Ex) | ||
| - | **Prerequisites: | ||
| - | **Benefit: | ||
| - | |||
| - | A familiar grants special abilities to its master, as given on the table below. These special abilities apply only when the master and familiar are within 1 mile of each other. | ||
| - | |||
| - | Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on the master' | ||
| - | |||
| - | If a familiar is dismissed, lost or dies, it can be replaced 1 week later through a specialized ritual that costs 200 sp per wizard level. The ritual takes 8 hours to complete. | ||
| - | |||
| - | ^ Familiar ^ Special Ability ^ | ||
| - | |Bat | Master gains a +3 bonus on Fly checks| | ||
| - | |Cat | Master gains a +3 bonus on Stealth checks| | ||
| - | |Hawk | Master gains a +3 bonus on sight-based and opposed Perception checks in bright light| | ||
| - | |Lizard | Master gains a +3 bonus on Climb checks| | ||
| - | |Monkey | Master gains a +3 bonus on Acrobatics checks| | ||
| - | |Owl | Master gains a +3 bonus on sight-based and opposed Perception checks in shadows or darkness| | ||
| - | |Rat | Master gains a +2 bonus on Fortitude saves| | ||
| - | |Raven* | Master gains a +3 bonus on Appraise checks| | ||
| - | |Viper | Master gains a +3 bonus on Bluff checks| | ||
| - | |Toad | Master gains +3 hit points| | ||
| - | |Weasel | Master gains a +2 bonus on Reflex saves| | ||
| - | |*A raven familiar can speak one language of its master' | ||
| - | |||
| - | **Familiar Basics:** Use the basic statistics for a creature of the familiar' | ||
| - | |||
| - | //Hit Dice:// For the purpose of effects related to number of Hit Dice, use the master' | ||
| - | |||
| - | //Hit Points:// The familiar has half the master' | ||
| - | |||
| - | // | ||
| - | |||
| - | Damage equals that of a normal creature of the familiar' | ||
| - | |||
| - | //Saving Throws:// For each saving throw, use either the familiar' | ||
| - | |||
| - | //Skills:// For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master' | ||
| - | |||
| - | **Familiar Ability Descriptions: | ||
| - | |||
| - | ^ Master Class Level ^Natural Armor Adj. ^ Int ^Special^ | ||
| - | |1st–2nd | ||
| - | |3rd–4th | ||
| - | |5th–6th | ||
| - | |||
| - | //Natural Armor Adj.:// The number noted here is in addition to the familiar' | ||
| - | |||
| - | //Int:// The familiar' | ||
| - | |||
| - | //Alertness (Ex):// While a familiar is within arm's reach, the master gains the Alertness feat. | ||
| - | |||
| - | //Improved Evasion (Ex):// When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. | ||
| - | |||
| - | //Share Spells:// The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar' | ||
| - | |||
| - | //Empathic Link (Su):// The master has an empathic link with his familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. | ||
| - | |||
| - | //Deliver Touch Spells (Su):// If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates. | ||
| - | |||
| - | //Speak with Master (Ex):// If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help. | ||
| - | |||
| - | ==== Greater Channel Energy ==== | ||
| - | **Ability Type:** (Su)\\ | ||
| - | **Prerequisite: | ||
| - | **Benefit: | ||
| - | |||
| - | ==== Improved Channel Energy ==== | ||
| - | **Ability Type:** (Su)\\ | ||
| - | **Prerequisite: | ||
| - | **Benefit: | ||
| - | |||
| - | ==== Turn Undead ==== | ||
| - | **Ability Type:** (Su)\\ | ||
| - | **Prerequisites: | ||
| - | **Benefit: | ||
| - | |||
| - | ==== Wild Shape ==== | ||
| - | **Ability Type:** (Su)\\ | ||
| - | **Prerequisites: | ||
| - | **Benefit: | ||
| - | |||
| - | You lose the ability to speak while in animal form because you are limited to the sounds that a normal, untrained animal can make, but you can communicate normally with other animals of the same general grouping as your new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.) | ||
| - | |||
| - | An additional use per day is permitted at caster level 6. | ||
| - | |||
| - | ==== Scribe Scroll (Item Creation) ==== | ||
| - | **Ability Type:** (Ex)\\ | ||
| - | **Prerequisites: | ||
| - | **Benefit: | ||
| - | |||
| - | ==== Spontaneous Casting ==== | ||
| - | **Ability Type:** (Su)\\ | ||
| - | **Prerequisites: | ||
| - | **Benefit: | ||
| - | |||
| - | An evil character (or a neutral character who worships an evil deity) can't convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with “inflict” in its name). | ||
| - | |||
| - | A character who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player' | ||
| - | |||
| - | ===== Warrior ===== | ||
| - | ==== Armor Training ==== | ||
| - | **Ability Type:** (Ex)\\ | ||
| - | **Prerequisites: | ||
| - | **Benefit: | ||
| - | |||
| - | ==== Bravery ==== | ||
| - | **Ability Type:** (Ex)\\ | ||
| - | **Prerequisites: | ||
| - | **Benefit: | ||
| - | |||
| - | ==== Favored Enemy ==== | ||
| - | **Ability Type:** (Ex)\\ | ||
| - | **Benefit: | ||
| - | |||
| - | You gain a +2 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against creatures of the selected type. Likewise, you gets a +2 bonus on weapon damage rolls against such creatures. May be chosen multiple times. If chosen again for the same type (or subtype in the case of Humanoid or Outsider), increase the bonus by 2. | ||
| - | |||
| - | ==== Improved Punishing Strike ==== | ||
| - | **Prerequisite: | ||
| - | **Benefit: | ||
| - | |||
| - | ==== Punishing Strike ==== | ||
| - | **Benefit: | ||
| - | receives a +4 bonus to the attack roll and adds +1d6 to the damage dealt. | ||
| - | |||
| - | ==== Smite Evil ==== | ||
| - | **Ability Type:** (Su)\\ | ||
| - | **Prerequisite: | ||
| - | **Benefit: | ||
| - | |||
| - | ==== Weapon Specialization ==== | ||
| - | |||
| - | Choose one type of weapon for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon. | ||
| - | |||
| - | **Prerequisites: | ||
| - | **Benefit: | ||
| - | **Special: | ||
| - | |||
| - | ==== Weapon Training ==== | ||
| - | **Ability Type:** (Ex)\\ | ||
| - | **Prerequisite: | ||
| - | **Benefit: | ||
basic20/feats/start.1401447969.txt.gz · Last modified: 2014/05/30 11:06 by cedwards