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Table of Contents
Creating Characters
Character creation starts with the generation of 6 ability scores which determine the type of character class that a player will play. Each ability score is determined by rolling 4d6 and dropping the lowest die.
Strength
Strength measures your character's muscle and physical power. When using a melee weapon, you can use your Strength Bonus to modify your Base Attack Bonus.
Dexterity
Dexterity measures hand-eye coordination, agility, reflexes, and balance. When using a ranged weapon, you can use your Dexterity Bonus to modify your Base Attack Bonus.
Constitution
Constitution represents your character's health and stamina. A Constitution bonus increases a character's hit points, so the ability is important for all classes.
| Score | Result |
|---|---|
| 1-6 | -1 from each HD |
| 7-8 | 40-50% chance of survival |
| 9-12 | 60-90% chance of survival |
| 13-14 | Will withstand adversity |
| 15+ | +1 to each HD |
Intelligence
Intelligence determines how well your character learns and reasons.
Wisdom
Wisdom describes a character's willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one's surroundings.
Charisma
Charisma measures a character's force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting.
It's primary function is to determine the number of people that can be employed by a character
| Score | Maximum # Hirelings | Loyalty |
|---|---|---|
| 3-4 | 1 | -2 |
| 5-6 | 2 | -2 |
| 7-9 | 3 | -1 |
| 10-12 | 4 | 0 |
| 13-15 | 5 | +1 |
| 16-17 | 6 | +2 |
| 18 | 7 | +2 |
Universal Attribute Bonus
| Score | Bonus |
|---|---|
| 3-8 | -1 (or 5%) |
| 9-12 | – |
| 13-18 | +1 (or 5%) |