basic20:creating_characters
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| basic20:creating_characters [2012/12/02 15:48] – cedwards | basic20:creating_characters [2014/06/01 18:13] (current) – cedwards | ||
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| ====== Creating Characters ====== | ====== Creating Characters ====== | ||
| - | Character creation starts with the generation of 6 ability scores which determine the type of character class that a player will play. Each ability score is determined by rolling 4d6 and dropping the lowest die. | + | Character creation starts with the generation of 6 ability scores which |
| + | determine the type of character class that a player will play. | ||
| - | ===== Strength ===== | + | |
| - | Strength measures your character' | + | |
| - | + | - You may switch | |
| - | You apply your character’s Strength modifier to: | + | |
| - | + | | |
| - | * Melee attack rolls. | + | |
| - | * Damage rolls when using a melee weapon or a thrown weapon (including a sling). (Exceptions: | + | |
| - | * Climb and Swim checks. These are the skills that have Strength as their key ability. | + | |
| - | * Strength checks (for breaking down doors and the like). | + | |
| - | + | ||
| - | ===== Dexterity ===== | + | |
| - | Dexterity measures hand-eye coordination, | + | |
| - | + | ||
| - | You apply your character’s Dexterity modifier to: | + | |
| - | + | ||
| - | * Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons. | + | |
| - | * Armor Class (AC), provided that the character can react to the attack. | + | |
| - | | + | |
| - | * Acrobatics, Escape Artist, Disable Device, Ride, Sleight of Hand, and Stealth checks. These are the skills that have Dexterity as their key ability. | + | |
| - | + | ||
| - | ===== Constitution ===== | + | |
| - | Constitution represents your character' | + | |
| - | + | ||
| - | You apply your character' | + | |
| - | + | ||
| - | | + | |
| - | * Fortitude saving throws, for resisting poison, disease, and similar threats. | + | |
| - | + | ||
| - | If a character' | + | |
| - | + | ||
| - | ===== Intelligence ===== | + | |
| - | Intelligence determines how well your character learns and reasons. This ability is important for wizards because it affects their spellcasting ability in many ways. Creatures of animal-level instinct have Intelligence scores of 1 or 2. Any creature capable of understanding speech has a score of at least 3. A character with an Intelligence score of 0 is comatose. Some creatures do not possess an Intelligence score. Their modifier is +0 for any Intelligence-based skills or checks. | + | |
| - | + | ||
| - | You apply your character' | + | |
| - | + | ||
| - | * The number of bonus languages your character knows at the start of the game. These are in addition to any starting racial languages and Common. If you have a penalty, you can still read and speak your racial languages unless your Intelligence is lower than 3. | + | |
| - | * The number of skill points gained each level, though your character always gets at least 1 skill point per level. | + | |
| - | * Appraise, Craft, Knowledge, Linguistics, | + | |
| - | + | ||
| - | A wizard gains bonus spells based on his Intelligence score. The minimum Intelligence score needed to cast a wizard spell is 10 + the spell' | + | |
| - | + | ||
| - | ===== Wisdom ===== | + | |
| - | Wisdom describes a character' | + | |
| - | + | ||
| - | You apply your character' | + | |
| - | + | ||
| - | | + | |
| - | * Heal, Perception, Profession, Sense Motive, and Survival checks. | + | |
| - | + | ||
| - | Mages with a divine spell source get bonus spells based on their Wisdom scores. The minimum Wisdom score needed to cast a spell is 10 + the spell' | + | |
| - | + | ||
| - | ===== Charisma ===== | + | |
| - | Charisma measures a character' | + | |
| - | + | ||
| - | You apply your character's Charisma modifier to: | + | |
| - | + | ||
| - | | + | |
| - | * Checks that represent attempts to influence others. | + | |
| - | * Channel energy DCs for characters attempting to harm undead foes. | + | |
| - | + | ||
| - | Mages with an innate spell source gain a number of bonus spells based on their Charisma score. The minimum Charisma score needed to cast a spell is 10 + the spell' | + | |
| - | + | ||
| - | Charisma measures a character' | + | |
| - | + | ||
| - | Charisma is also used to determine the number of people | + | |
| - | + | ||
| - | ^ Score ^ Maximum # Hirelings ^ Loyalty ^ | + | |
| - | | 3-4 | 1 | -2 | | + | |
| - | | 5-6 | 2 | -2 | | + | |
| - | | 7-9 | 3 | -1 | | + | |
| - | | 10-12 | 4 | | + | |
| - | | 13-15 | 5 | +1 | | + | |
| - | | 16-17 | 6 | +2 | | + | |
| - | | 18 | + | |
| - | | 19 | + | |
| - | + | ||
| - | + | ||
| - | Universal Attribute Bonus | + | |
| - | ^ Score | + | |
| - | | 3-8 | + | |
| - | | 9-12 | -- | | + | |
| - | | 13-18 | + | |
basic20/creating_characters.1354463327.txt.gz · Last modified: 2012/12/02 15:48 by cedwards