basic20:combat:start
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| - | ====== Combat | + | ====== Combat ====== |
| - | ===== Special Terms ===== | + | |
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| - | ==== Face ==== | + | |
| - | How much area a character occupies in combat. Face is essentially the border between the square or rectangular space that a character occupies and the space next to it. These faces are abstract, not " | + | |
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| - | ==== Flanking ==== | + | |
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| - | If a character is making a melee attack against an opponent, and an ally directly opposite the character is threatening the opponent, the character and the character' | + | |
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| - | ==== Flat-Footed ==== | + | |
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| - | At the start of a battle each character is flat-footed. A character can't use a Dexterity bonus to AC (if any) while flat-footed. A flat-footed character can't make attacks of opportunity. | + | |
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| - | ==== Initiative Check ==== | + | |
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| - | At the start of a battle, each character makes a single initiative check. An initiative check is a Dexterity check. If two or more characters have the same initiative check result, the characters that are tied act in order of Dexterity (highest first). If there is still a tie, roll dice to break the tie. | + | |
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| - | ==== Touch Attack ==== | + | |
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| - | Touch attacks come in two types: melee touch attacks and ranged touch attacks. A character can score critical hits with either type of attack. A character' | + | |
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| - | ===== Size Modifiers ===== | + | |
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| - | ^ Size | + | |
| - | | Fine | | + | |
| - | | Diminutive | | + | |
| - | | Tiny | | + | |
| - | | Small | | + | |
| - | | Medium | | + | |
| - | | Large | | + | |
| - | | Huge | | + | |
| - | | Gargantuan | | + | |
| - | | Colossal | | + | |
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| - | Apply this modifier to the attack rolls and AC values of characters, unless the value has not already been precalculated to include this modifier. | + | |
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| - | ===== Combat Sequence ===== | + | |
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| - | ===== Attacks of Opportunity ===== | + | |
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| - | ==== Threatened Area ==== | + | |
| - | A character threatens the area into which it can make a melee attack, even when it is not a character' | + | |
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| - | ==== Provoking an Attack of Opportunity by Moving ==== | + | |
| - | If a character moves through (not simply into) or out of a threatened area, a character usually provokes an attack of opportunity. | + | |
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| - | If all a character does during that character' | + | |
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| - | If a character' | + | |
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| - | ==== Provoking an Attack of Opportunity by Taking an Action ==== | + | |
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| - | A character taking some kinds actions provokes attacks of opportunity, | + | |
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| - | ==== Making an Attack of Opportunity ==== | + | |
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| - | An attack of opportunity is a single melee attack, and a character can only make one per round. The character does not have to make an attack of opportunity if the character doesn' | + | |
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| - | ===== The Combat Round ===== | + | |
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| - | Each round represents about 6 seconds in the game world. Anything a person could reasonably do in 6 seconds, a character can do in 1 round. | + | |
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| - | When a character' | + | |
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| - | There are no simultaneous actions. | + | |
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| - | Effects that last a certain number of rounds end just before the same initiative count that they began on. | + | |
basic20/combat/start.1355095825.txt.gz · Last modified: 2012/12/09 23:30 by cedwards