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basic20:combat:modifiers

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basic20:combat:modifiers [2012/12/10 11:55] cedwardsbasic20:combat:modifiers [2012/12/10 13:37] (current) cedwards
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 | Attacker on higher ground                    +1                |   +0    | | Attacker on higher ground                    +1                |   +0    |
 | Attacker prone                              |  -4                |   [(:table:>Most ranged weapons can't be used while the attacker is prone, but a character can use a crossbow while prone.)]    | | Attacker prone                              |  -4                |   [(:table:>Most ranged weapons can't be used while the attacker is prone, but a character can use a crossbow while prone.)]    |
-| Attacker invisible                          |  +2[(:table:>The defender loses any Dexterity bonus to AC.)]               +2[(:table:#3)] |+| Attacker invisible                          |  +2[(:table:>The defender loses any Dexterity bonus to AC.)]               +2[(:table:#3)]  |
 | Defender sitting or kneeling                |  +2                |   -2    | | Defender sitting or kneeling                |  +2                |   -2    |
 | Defender prone                              |  +4                |   -4    | | Defender prone                              |  +4                |   -4    |
-| Defender stunned, cowering, or off balance  |  +2[(:table:#3)]               +2[(:table:#3)] | +| Defender stunned, cowering, or off balance  |  +2[(:table:#3)]               +2[(:table:#3)]  
-| Defender climbing (cannot use shield)        +2[(:table:#3)]               +2[(:table:#3)] | +| Defender climbing (cannot use shield)        +2[(:table:#3)]               +2[(:table:#3)]  
-| Defender surprised or flat-footed            +0[(:table:#3)]               +0[(:table:#3)] | +| Defender surprised or flat-footed            +0[(:table:#3)]               +0[(:table:#3)]  
-| Defender running                            |  +0[(:table:#3)]               -2[(:table:#3)] | +| Defender running                            |  +0[(:table:#3)]               -2[(:table:#3)]  
-| Defender grappling (attacker not)            +0[(:table:#3)]               +0[(:table:>Roll randomly to see which grappling character is struck when an attack is made against two or more grappling characters. The character attacked also loses any Dexterity bonus to AC.)]| +| Defender grappling (attacker not)            +0[(:table:#3)]               +0[(:table:>Roll randomly to see which grappling character is struck when an attack is made against two or more grappling characters. The character attacked also loses any Dexterity bonus to AC.)]  
-| Defender pinned                              +4[(:table:#3)]               -4[(:table:#3)] |+| Defender pinned                              +4[(:table:#3)]               -4[(:table:#3)]  |
 | Defender has cover                          |      See [[#Cover]]      || | Defender has cover                          |      See [[#Cover]]      ||
 | Defender concealed or invisible                   See [[#Concealment]]     || | Defender concealed or invisible                   See [[#Concealment]]     ||
 | Defender helpless                              See [[#Helpless Defenders]]   || | Defender helpless                              See [[#Helpless Defenders]]   ||
-~~REFNOTES table ~~+~~REFNOTES table ~~\\
  
 ===== Helpless Characters ===== ===== Helpless Characters =====
basic20/combat/modifiers.1355140506.txt.gz · Last modified: 2012/12/10 11:55 by cedwards

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