basic20:combat:actions
Differences
This shows you the differences between two versions of the page.
| basic20:combat:actions [2012/12/10 01:31] – created cedwards | basic20:combat:actions [2012/12/10 03:36] (current) – cedwards | ||
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| A natural 1 on the d20 is always a miss, and a natural 20 on the d20 is always a hit. | A natural 1 on the d20 is always a miss, and a natural 20 on the d20 is always a hit. | ||
| - | If the modified attack roll is equal to or greater than the AC of the target, the attack is successful. The attack may also be a Threat. See Critical Hits and Dealing Damage, below, for more details. | + | If the modified attack roll is equal to or greater than the AC of the target, the attack is successful. The attack may also be a Threat. See [[#Critical Hits and Dealing Damage]], below, for more details. |
| If the character is attacking an armed opponent while unarmed, the character provokes an immediate attack of opportunity from the target which is resolved before the character' | If the character is attacking an armed opponent while unarmed, the character provokes an immediate attack of opportunity from the target which is resolved before the character' | ||
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| A natural 1 on the d20 is always a miss, and a natural 20 on the d20 is always a hit. | A natural 1 on the d20 is always a miss, and a natural 20 on the d20 is always a hit. | ||
| - | If the modified attack roll is equal to or greater than the AC of the target, the attack is successful. The attack may also be a Threat. See Critical Hits and Dealing Damage, below, for more details. | + | If the modified attack roll is equal to or greater than the AC of the target, the attack is successful. The attack may also be a Threat. See [[#Critical Hits and Dealing Damage]], below, for more details. |
| If a character shoots or throws a ranged weapon at a target that is engaged in melee with an ally, that character suffer a -4 penalty on its attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (A held, unconscious, | If a character shoots or throws a ranged weapon at a target that is engaged in melee with an ally, that character suffer a -4 penalty on its attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (A held, unconscious, | ||
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| A natural 1 on the d20 is always a miss, and a natural 20 on the d20 is always a hit. | A natural 1 on the d20 is always a miss, and a natural 20 on the d20 is always a hit. | ||
| - | If the modified attack roll is equal to or greater than the AC of the target, the attack is successful. The attack may also be a Threat. See Critical Hits and Dealing Damage, below, for more details. | + | If the modified attack roll is equal to or greater than the AC of the target, the attack is successful. The attack may also be a Threat. See [[#Critical Hits and Dealing Damage]], below, for more details. |
| If the character is attacking an armed opponent while unarmed, the character provokes an immediate attack of opportunity from the target which is resolved before the character' | If the character is attacking an armed opponent while unarmed, the character provokes an immediate attack of opportunity from the target which is resolved before the character' | ||
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| - | **Wriggle Free:** A character can make an Escape Artist check (opposed by a character' | + | **Wriggle Free:** A character can make an [[..: |
| Several characters can be in a single grapple. Up to four characters can grapple a single opponent in a given round. Opponents that are one size category smaller than a character count for half, opponents that are one size category larger than a character count double, and opponents two or more size categories larger count quadruple. | Several characters can be in a single grapple. Up to four characters can grapple a single opponent in a given round. Opponents that are one size category smaller than a character count for half, opponents that are one size category larger than a character count double, and opponents two or more size categories larger count quadruple. | ||
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| While a character is grappling, that character' | While a character is grappling, that character' | ||
| - | ** | + | |
| - | No Threatened Area:** A character doesn' | + | **No Threatened Area:** A character doesn' |
| **No Dexterity Bonus:** A character loses it's Dexterity bonus to AC (if a it has one) against opponents a it isn't grappling. (A character can still use the bonus against opponents the character is grappling.) | **No Dexterity Bonus:** A character loses it's Dexterity bonus to AC (if a it has one) against opponents a it isn't grappling. (A character can still use the bonus against opponents the character is grappling.) | ||
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| **Description: | **Description: | ||
| - | |||
| ==== Load a hand crossbow ==== | ==== Load a hand crossbow ==== | ||
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| **Description: | **Description: | ||
| - | |||
| ==== Load a heavy crossbow ==== | ==== Load a heavy crossbow ==== | ||
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| ==== Mount or dismount ==== | ==== Mount or dismount ==== | ||
| [Move Equivalent][AoO: | [Move Equivalent][AoO: | ||
| - | |||
| **Description: | **Description: | ||
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| ==== Open a door ==== | ==== Open a door ==== | ||
| - | [Move Equivalent][AoO: | + | [Move Equivalent][AoO: |
| - | + | **Description: | |
| - | Description: | + | |
| ==== Overrun (charge) ==== | ==== Overrun (charge) ==== | ||
| - | [Standard][AoO: | + | [Standard][AoO: |
| A character can try to overrun as part of a charge action against an opponent that is one size category larger, the same size, or one size smaller than the character. Only one attempt to overrun can be made per charge. | A character can try to overrun as part of a charge action against an opponent that is one size category larger, the same size, or one size smaller than the character. Only one attempt to overrun can be made per charge. | ||
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| First, a character must charge at least 10 feet in a straight line into the defender' | First, a character must charge at least 10 feet in a straight line into the defender' | ||
| - | Then the defender chooses either to avoid the character or to block the character. If he avoids the character, the character keeps moving. (A character can always move through the space occupied by someone who lets a character by.) If the defender blocks a character, make a trip attack against the defender (see Trip, below). If the character succeeds in tripping the defender, the character can continue the charge in a straight line as normal. | + | Then the defender chooses either to avoid the character or to block the character. If he avoids the character, the character keeps moving. (A character can always move through the space occupied by someone who lets a character by.) If the defender blocks a character, make a trip attack against the defender (see [[#Trip]], below). If the character succeeds in tripping the defender, the character can continue the charge in a straight line as normal. |
| If a character fails and is tripped in turn, the character is prone in the defender' | If a character fails and is tripped in turn, the character is prone in the defender' | ||
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| ==== Pick up an item ==== | ==== Pick up an item ==== | ||
| - | [Move Equivalent][AoO: | + | [Move Equivalent][AoO: |
| - | Description: | + | **Description: |
| ==== Prepare spell components to cast a spell ==== | ==== Prepare spell components to cast a spell ==== | ||
| [Free][AoO: No] | [Free][AoO: No] | ||
| - | + | **Description: | |
| - | Description: | + | |
| ==== Prepare to throw oil ==== | ==== Prepare to throw oil ==== | ||
| - | [Full][AoO: Yes] | + | [Full][AoO: Yes] |
| - | + | ** | |
| - | Description: | + | Description: |
| ==== Ready ==== | ==== Ready ==== | ||
| - | [Standard][AoO: | + | [Standard][AoO: |
| - | Description: | + | **Description: |
| Only partial actions can be readied. See the table in the description of "Start full round action" | Only partial actions can be readied. See the table in the description of "Start full round action" | ||
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| ==== Ready a shield ==== | ==== Ready a shield ==== | ||
| - | [Move Equivalent][AoO: | + | [Move Equivalent][AoO: |
| - | Description: | + | **Description: |
| Ready to interrupt spellcaster [Standard][AoO: | Ready to interrupt spellcaster [Standard][AoO: | ||
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| [Standard][AoO: | [Standard][AoO: | ||
| - | Description: | + | **Description: |
| ==== Refocus (no move) ==== | ==== Refocus (no move) ==== | ||
| [Full][AoO: No] | [Full][AoO: No] | ||
| - | Description: | + | **Description: |
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| [Move Equivalent][AoO: | [Move Equivalent][AoO: | ||
| - | Description: | + | **Description: |
| ==== Run ==== | ==== Run ==== | ||
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| [Move Equivalent][AoO: | [Move Equivalent][AoO: | ||
| - | Description: | + | **Description: |
| ==== Speak ==== | ==== Speak ==== | ||
| [Free][AoO: No] | [Free][AoO: No] | ||
| - | Description: | + | **Description: |
| ==== Stand up from prone ==== | ==== Stand up from prone ==== | ||
| [Move Equivalent][AoO: | [Move Equivalent][AoO: | ||
| - | + | ** | |
| - | Description: | + | Description: |
| ==== Start full round action ==== | ==== Start full round action ==== | ||
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| Attacking an inanimate, immobile object not in use by a character does not provoke an attack of opportunity. An inanimate, immobile object has an AC of: | Attacking an inanimate, immobile object not in use by a character does not provoke an attack of opportunity. An inanimate, immobile object has an AC of: | ||
| - | 10 - 5 for no Dexterity + its size modifier. | + | '' |
| Immobile objects are easy to hit. With a melee weapon, the character gets a +4 bonus to the attack roll. If a character takes a full-round action to line up a shot (as with the coup de grace against a helpless foe), the character gets an automatic hit with a melee weapon and a +5 attack bonus with a ranged weapon. (Objects, however, are immune to critical hits.) | Immobile objects are easy to hit. With a melee weapon, the character gets a +4 bonus to the attack roll. If a character takes a full-round action to line up a shot (as with the coup de grace against a helpless foe), the character gets an automatic hit with a melee weapon and a +5 attack bonus with a ranged weapon. (Objects, however, are immune to critical hits.) | ||
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| - | Table: Size and AC of Objects | + | ^ Table: Size and AC of Objects |
| - | + | ^ Size ^ | |
| - | Size | + | | Colossal |
| - | ----- ----------- | + | | Gigantic |
| - | Colossal | + | | Huge | -2 | |
| - | Gigantic | + | | Large |
| - | Huge | + | | Medium-size |
| - | Large -1 | + | | Small |
| - | Medium-size | + | | Tiny | +2 | |
| - | Small +1 | + | | Diminutive |
| - | Tiny | + | | Fine | +8 | |
| - | Diminutive | + | |
| - | Fine | + | |
| ==== Throw a two-handed weapon with one hand ==== | ==== Throw a two-handed weapon with one hand ==== | ||
| - | [Full][AoO: Yes] | + | [Full][AoO: Yes] |
| - | Description: | + | **Description: |
| ==== Trip an opponent ==== | ==== Trip an opponent ==== | ||
| - | [Varies][AoO: | + | [Varies][AoO: |
| A character can try to trip an opponent as a melee attack. A character can only trip an opponent who is one size category larger than a character, the same size, or smaller. | A character can try to trip an opponent as a melee attack. A character can only trip an opponent who is one size category larger than a character, the same size, or smaller. | ||
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| This attack form substitutes for a melee attack, not an action. As a melee attack, it can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity. | This attack form substitutes for a melee attack, not an action. As a melee attack, it can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity. | ||
| - | |||
| ==== Total defense ==== | ==== Total defense ==== | ||
| - | [Standard][AoO: | + | [Standard][AoO: |
| - | + | **Description: | |
| - | Description: | + | |
| ==== Turn undead (use special ability) ==== | ==== Turn undead (use special ability) ==== | ||
| - | [Standard][AoO: | + | [Standard][AoO: |
| + | **Description: | ||
| - | Description: | + | ==== Use a skill that takes 1 action ==== |
| + | [Standard][Varies] | ||
| - | ==== | + | **Description: |
| - | Use a skill that takes 1 action ==== | + | |
| - | | + | |
| - | + | ||
| - | + | ||
| - | Description: | + | |
| ==== Use a skill that takes 1 round ==== | ==== Use a skill that takes 1 round ==== | ||
| - | [Full][Varies] | + | [Full][Varies] |
| - | + | **Description: | |
| - | Description: | + | |
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| - | Description: | + | **Description: |
| ==== Use extraordinary ability ==== | ==== Use extraordinary ability ==== | ||
| - | [Standard][AoO: | + | [Standard][AoO: |
| - | + | **Description: | |
| - | Description: | + | |
| ==== Use feat ==== | ==== Use feat ==== | ||
| - | [Varies][Varies] | + | [Varies][Varies] |
| - | + | **Description: | |
| - | Description: | + | |
| ==== Use spell-like ability ==== | ==== Use spell-like ability ==== | ||
| - | [Standard][AoO: | + | [Standard][AoO: |
| Using a spell-like ability works like casting a spell in that it requires concentration and provokes attacks of opportunity. Spell-like abilities can be disrupted. If a character' | Using a spell-like ability works like casting a spell in that it requires concentration and provokes attacks of opportunity. Spell-like abilities can be disrupted. If a character' | ||
| - | |||
| A character may attempt to use a spell-like ability on the defensive, just as with a spell. If the Concentration check (DC 15) fails, the character can't use the ability, but the attempt counts as if the character had used the ability. | A character may attempt to use a spell-like ability on the defensive, just as with a spell. If the Concentration check (DC 15) fails, the character can't use the ability, but the attempt counts as if the character had used the ability. | ||
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| ==== Use supernatural ability ==== | ==== Use supernatural ability ==== | ||
| - | [Standard][AoO: | + | [Standard][AoO: |
| Using a supernatural ability is usually a standard action (unless defined otherwise by the ability description). Its use cannot be disrupted, does not require concentration, | Using a supernatural ability is usually a standard action (unless defined otherwise by the ability description). Its use cannot be disrupted, does not require concentration, | ||
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| ==== Use touch spell on one target ==== | ==== Use touch spell on one target ==== | ||
| - | [Standard][AoO: | + | [Standard][AoO: |
| Description: | Description: | ||
| - | |||
| ==== Use touch spell on up to six friends ==== | ==== Use touch spell on up to six friends ==== | ||
basic20/combat/actions.1355103116.txt.gz · Last modified: 2012/12/10 01:31 by cedwards