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basic20:classes:mage

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Mage

Hit Die: d6
Class Skills: Choose any 4 skills as class skills plus Craft (Int), Knowledge (all) (Int), and Profession (Int)
Skills: Select 4 + Int Modifier skills as trained skills

Level Base Attack Bonus Base Magic Bonus Fort Save Ref Save Will Save Special Base Slots/Readied per Day Sorcerer Wizard/Priest
0 1 2 3 0 1 2 3 0 1 2 3
1 +0 +1 +0 +0 +2 Mage Bonus Feat, Mage Bonus Feat 3 1 1 1 1
2 +1 +2 +0 +0 +3 4 2 1 1
3 +1 +3 +1 +1 +3 4 2 1 1 1
4 +2 +4 +1 +1 +4 4 3 2 1 1
5 +2 +5 +1 +1 +4 Mage Bonus Feat 4 3 2 1 1 1
6 +3 +6 +2 +2 +5 4 3 3 2 1 1

Class Features

Weapon and Armor Proficiency

Spellcasters get Weapon Proficiency Basic Weapons and no armor.

Spellcasting Path

Each spellcaster must select one of the attributes from amond Intelligence, charisma, or wisdom that determines spell access and selects their spellcasting path.

Wizard

A wizard uses Intelligence as his prime attribute in order to study and prepare spells using a spell book of known spells and uses the Arcane Spells spell list.

Sorceror

A sorceror uses Charisma as her prime attribute and innate talents in order to use magic. She knows a more limited number of spells, but can cast them in any combination up to a daily limit and also uses the Arcane Spells spell list.

Priest

A priest uses Wisdom as his prime attribute and unlocks the secrets of divine magic and must choose from the Divine Spells spell list.

Each spell list requires a prime attribute score of 10 + the spell level. Additionally, this choice of prime attribute determines if the character receives bonus spell slots/readied spells based upon the attribute score.

basic20/classes/mage.1355094292.txt.gz · Last modified: 2012/12/09 23:04 by cedwards

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