basic20:classes:fighter
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| - | ====== Fighter ====== | ||
| - | **Hit Die:** d10\\ | ||
| - | **Class Skills:** [[..skills: | ||
| - | **Skill Ranks/ | ||
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| - | ^ Level ^ Base Attack Bonus ^ Base Magic Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special | ||
| - | | 1 | +1 | +0 | +2 | +0 | +0 | Bonus feat | | ||
| - | | 2 | +2 | +0 | +3 | +0 | +0 | Bonus feat, +1 Will Save vs. Fear | | ||
| - | | 3 | +3 | +1 | +3 | +1 | +1 | Bonus feat, -1 Armor Penalty | | ||
| - | | 4 | +4 | +1 | +4 | +1 | +1 | Bonus feat | | ||
| - | | 5 | +5 | +1 | +4 | +1 | +1 | Bonus feat, Weapon Training | | ||
| - | | 6 | +6 | +2 | +5 | +2 | +2 | Second Attack (Both at -2 penalty); Bonus feat, +1 Will Save vs. Fear | | ||
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| - | ===== Class Features ===== | ||
| - | ?? Weapon and Armor Proficiency :: The fighter is proficient in the use of all simple and martial weapons, light and medium armor, and shields (but not tower shields). !! | ||
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| - | ?? Bonus Feats :: At 1st level and every even level thereafter, a fighter gains a bonus feat in addition to any gained through normal, non-class based character advancement. | ||
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| - | ?? Weapon Specialization :: On achieving 4th level or higher, as a feat the fighter (and only the fighter) may take Weapon Specialization. Weapon Specialization adds a +2 damage bonus with a chosen weapon. The fighter must have Weapon Focus with that weapon to take Weapon Specialization. If the weapon is a ranged weapon, the damage bonus only applies if the target is within 30 feet, because only at that range can the fighter strike precisely enough to hit more effectively. The fighter may take this feat as a bonus feat or as a regular one. !! | ||
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| - | ?? Weapon Training (Ex) :: At 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. | ||
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| - | A fighter also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter' | ||
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| - | Weapon groups are defined as follows (GMs may add other weapons to these groups, or add entirely new groups): | ||
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| - | //Axes//: battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, light pick, orc double axe, and throwing axe. | ||
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| - | //Blades, Heavy//: bastard sword, elven curve blade, falchion, greatsword, longsword, scimitar, scythe, and two-bladed sword. | ||
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| - | //Blades, Light//: dagger, kama, kukri, rapier, sickle, starknife, and short sword. | ||
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| - | //Bows//: composite longbow, composite shortbow, longbow, and shortbow. | ||
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| - | //Close//: gauntlet, heavy shield, light shield, punching dagger, sap, spiked armor, spiked gauntlet, spiked shield, and unarmed strike. | ||
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| - | // | ||
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| - | //Double//: dire flail, dwarven urgrosh, gnome hooked hammer, orc double axe, quarterstaff, | ||
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| - | //Flails//: dire flail, flail, heavy flail, morningstar, | ||
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| - | // | ||
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| - | //Monk//: kama, nunchaku, quarterstaff, | ||
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| - | // | ||
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| - | //Pole Arms//: glaive, guisarme, halberd, and ranseur. | ||
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| - | //Spears//: javelin, lance, longspear, shortspear, spear, and trident. | ||
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| - | //Thrown//: blowgun, bolas, club, dagger, dart, halfling sling staff, javelin, light hammer, net, shortspear, shuriken, sling, spear, starknife, throwing axe, and trident. !! | ||
basic20/classes/fighter.1326508444.txt.gz · Last modified: 2012/01/14 02:34 by cedwards