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basic20:classes:expert [2014/05/16 23:27] – created cedwardsbasic20:classes:expert [2015/01/01 15:19] (current) cedwards
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   ?? Weapon and Armor Proficiency :: At 1st level, the expert gains the [[..feats:start#Weapon Proficiency Basic Weapons]], any two addition Weapon Group proficiencies, and  [[..:feats:start#Armor Proficiency Light]] feats.!!   ?? Weapon and Armor Proficiency :: At 1st level, the expert gains the [[..feats:start#Weapon Proficiency Basic Weapons]], any two addition Weapon Group proficiencies, and  [[..:feats:start#Armor Proficiency Light]] feats.!!
  
 +
 +===== Expert Bonus Feats =====
 +
 +==== Combat Tactics ====
 +**Ability Type:** (Ex)\\
 +**Prerequisites:** [[#Sneak Attack]]\\
 +**Benefit:** You are more dangerous when combat conditions favor your fighting style. Your base attack bonus becomes equal to your level any time your target would be denied a Dexterity bonus to AC (whether the target
 +actually has a Dexterity bonus or not), or when you flank an opponent.
 +
 +==== Death Attack ====
 +**Ability Type:** (Ex)\\
 +**Prerequisites:** [[#Sneak Attack]], [[..skills:stealth]] 5 Ranks, [[..skills:disguise]] 2 Ranks\\
 +**Benefit:** If you study your victim for 3 rounds and then make a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (your choice). While studying the victim, you can undertake other actions so long as your attention stays focused on the target and the target does not detect you or recognize you as an enemy. If the victim of such an attack fails a Fortitude save (DC 10 + your class level + your Int modifier) against the kill effect, the target dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per level. If the victim’s saving throw succeeds, the attack is just a normal sneak attack. Once you have completed the 3 rounds of study, you must make the death attack within the next 3 rounds.
 +
 +If a death attack is attempted and fails (the victim makes her save) or if you do not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before you can attempt another death attack. 
 +
 +==== Evasion ====
 +**Ability Type:** (Ex)\\
 +**Prerequisites:** Base Reflex Save +3\\
 +**Benefit:** You can avoid even magical and unusual attacks with great agility.  If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful saving throw, you instead take no damage.  Evasion can only be used if you are wearing light armor or no armor.  If you are helpless, you do not gain the benefit of evasion.
 +
 +==== Greater Sneak Attack ====
 +**Ability Type:** (Ex)\\
 +**Prerequisites:** [[..skills:stealth]] 5 Ranks, [[#Improved Sneak Attack]]\\
 +**Benefit:** Your Sneak Attack damage increases to +3d6
 +
 +==== Improved Evasion ====
 +**Ability Type:** (Ex)\\
 +**Prerequisites:** [[#Evasion]], Base Save Bonus +5\\
 +**Benefit:** This ability works like evasion, except that while you still take no damage on a successful Reflex saving throw against attacks, you henceforth take only half damage on a failed save. You do not gain the benefit of improved evasion if you are helpless.
 +
 +==== Improved Sneak Attack ====
 +**Ability Type:** (Ex)\\
 +**Prerequisites:** [[..skills:stealth]] 3 Ranks, [[#Sneak Attack]]\\
 +**Benefit:** Your Sneak Attack damage increases to +2d6
 +
 +==== Improved Trap Sense ====
 +**Ability Type:** (Ex)\\
 +**Prerequisites:** [[..skills:perception]] 1 Rank, [[#Trap Sense]]\\
 +**Benefit:** Your Trap Sense improves the bonus on Reflex saves made to avoid traps to +2 and the dodge bonus to AC against attacks made by traps improves to +2.
 +
 +==== Poison Use ====
 +**Ability Type:** (Ex)\\
 +**Prerequisite:** [[..attributes#dexterity|Dexterity]] 13\\
 +**Benefit:** You are trained in the use of poison and never risk accidentally poisoning yourself when applying poison to a blade.
 +
 +==== Sneak Attack ====
 +**Ability Type:** (Ex)\\
 +**Prerequisites:** [[..skills:stealth]] 1 Rank\\
 +**Benefit:** If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for an extra 1d6 damage.  You deal extra damage anytime your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the you flank your target.
 +
 +==== Trap Sense ====
 +**Ability Type:** (Ex)\\
 +**Prerequisites:** [[..skills:perception]] 1 Rank\\
 +**Benefit:** You are exceptional at finding traps.  You can use the Search skill to find traps with Difficulty Class greater than 20.  You can also use the [[..:skills:disable_device]] skill to disarm magical traps. You gain a +1 Bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.
basic20/classes/expert.1400282825.txt.gz · Last modified: 2014/05/16 23:27 by cedwards

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