Check: The character jumps a minimum distance plus an additional distance depending on the amount by which the character's Jump check result exceeds 10. The maximum distance of any jump is a function of the character's height.
Type of Jump ^ Minimum Distance ^ Additional Distance ^ Maximum Distance ^
| Running jump[(:table:stars:>The character must move 20 feet before jumping. A character can't take a running jump in heavy armor.)] | 5 ft. | +1 ft./1 point above 10 | Height x 6 |
| Standing jump | 3 ft. | +1 ft./2 points above 10 | Height x 2 |
| Running | 2 ft. | +1 ft./4 points above 10 | Height x 1 1/2 |
| high jump[(:table:stars:#1)] Standing | 2 ft. | +1 ft./8 points above 10 | Height |
| high jump Jump back | 1 ft. | +1 ft./8 points above 10 | Height |
*The character must move 20 feet before jumping. A character can't take a running jump in heavy armor.
The distances listed are for characters with speeds of 30 feet. If the character has a lower speed (from armor, encumbrance, or weight carried, for instance), reduce the distance jumped proportionally. If the character has a higher speed (because the character is a barbarian or an experienced monk, for instance), increase the distance jumped proportionally.
Distance moved by jumping is counted against maximum movement in a round normally.
If the character intentionally jumps down from a height, the character might take less damage than if the character just fell. If the character succeeds at a Jump check (DC 15), the character takes damage as if the character had fallen 10 feet less than the character actually did.
Special: If the character has 5 or more ranks in Tumble, the character gets a +2 synergy bonus on Jump checks.
A character who has the Run feat and who makes a running jump increases the distance or height he clears by one-fourth, but not past the maximum.