Necromancy [Evil]
Level: Sor/Wiz 0
Components: V,S,M
Casting Time: 1 standard action
Range: Touch
Targets: One animal corpse touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Animate animal turns the bones of body of one dead animal into an undead skeleton or zombie that follows your spoken commands. This spell will only animate dead animals of tiny-size. The skeleton or zombie can follow you or can remain in an area and attach any creature (or just a specific type of creature) entering the place. The skeleton or zombie remains animated until it is destroyed. A destroyed skeleton or zombie cannot be reanimated again.
Regardless of the amount of times this spell is cast, only a single undead animal may be controlled at any one time by a single caster. If an undead animal is animated using this spell whilst another is already under your control, the original animal becomes uncontrolled.
An undead animal can be created only from a mostly intact skeleton or corpse. If a skeleton is made from a corpse, the flesh falls off the bones. The statistics for a tiny-sized skeleton or zombie may be found in Core Rulebook III.
Material Component: A small black onyx gem worth at least 10 gp must be placed in the mouth or eye socket of the corpse. The magic of the spell makes this gem worthless.
Necromancy [Evil]
Level: Sor/Wiz 1
Components: V,S,M
Casting Time: 1 standard action
Range: Touch
Targets: One corpse touched
Duration: Instantaneous
Spell Resistance: No
Animate skeleton turns the bones or body of one dead creature into an undead skeleton that follows your spoken commands. This spell will only animate skeletons of medium-size or smaller. The skeleton can follow you or can remain in an area and attach any creature (or just specific type creature) entering the place. The skeleton remains animated until it is destroyed. A destroyed skeleton cannot be reanimated again.
Regardless of the amount of times this spell is cast, only a single skeleton may be controlled at any one time by a single caster. If a skeleton is animated using this spell whilst another is already under your control, the original skeleton becomes uncontrolled.
An undead skeleton can be created only from a mostly intact skeleton or corpse. If a skeleton is made from a corpse, the flesh falls off the bones. The statistics for a skeleton depend on its size; they do not depend on what abilities the creature may have had whilst alive. See Cor Rulebook III for details.
Material Component: A small black onyx gem worth at least 50 gp must be placed into the mouth or eye socket of the corpse. The magic of the spell makes this gem worthless.
Level: Sor/Wiz 2
Components: V,S,M
Casting Time: 1 standard action
Range: Touch
Targets: One corpse touched
Duration: Instantaneous
Spell Resistance: No
This spell turns the bones or body of one dead creature into an undead zombie that follows your spoken commands. This spell will only animate zombies of medium-size or smaller. The zombie can follow you or can remain in an area and attach any creature (or just a specific type of creature) entering the place. The zombie cannot be reanimated again.
Regardless of the amount of times this spell is cast, only a single zombie may be controlled at any one time by a single caster. If a zombie is animated using this spell whilst another is already under your control, the original zombie becomes uncontrolled.
An undead zombie can be created only from a mostly intact corpse. The statistics for a zombie depend on its size; they do not depend on what abilities the creature may have had whilst alive. See Core Rulebook III for details.
Material Component: A small black onyx gem worth at least 50 gp must be placed into the mouth or eye socket of the corpse. The magic of the spell makes this gem worthless.