Table of Contents

Expert

Hit Die: d8
Class Skills: Choose any 12 skills as class skills plus Craft (Int) and Profession (Int)
Skills: Select 8 + Int Modifier skills as trained skills

Level Base Attack Bonus Base Magic Bonus Fort Save Ref Save Will Save Special
1 +0 +0 +0 +2 +0 Expert Bonus Feat, Expert Bonus Feat, Expert Bonus Feat
2 +1 +0 +0 +3 +0 Expert Bonus Feat
3 +2 +1 +1 +3 +1 Expert Bonus Feat, Expert Bonus Feat
4 +3 +1 +1 +4 +1 Expert Bonus Feat
5 +3 +1 +1 +4 +1 Expert Bonus Feat, Expert Bonus Feat
6 +4 +2 +2 +5 +2 Expert Bonus Feat
?? Weapon and Armor Proficiency :: At 1st level, the expert gains the [[..feats:start#Weapon Proficiency Basic Weapons]], any two addition Weapon Group proficiencies, and  [[..:feats:start#Armor Proficiency Light]] feats.!!

Expert Bonus Feats

Combat Tactics

Ability Type: (Ex)
Prerequisites: Sneak Attack
Benefit: You are more dangerous when combat conditions favor your fighting style. Your base attack bonus becomes equal to your level any time your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when you flank an opponent.

Death Attack

Ability Type: (Ex)
Prerequisites: Sneak Attack, Stealth 5 Ranks, Disguise 2 Ranks
Benefit: If you study your victim for 3 rounds and then make a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (your choice). While studying the victim, you can undertake other actions so long as your attention stays focused on the target and the target does not detect you or recognize you as an enemy. If the victim of such an attack fails a Fortitude save (DC 10 + your class level + your Int modifier) against the kill effect, the target dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per level. If the victim’s saving throw succeeds, the attack is just a normal sneak attack. Once you have completed the 3 rounds of study, you must make the death attack within the next 3 rounds.

If a death attack is attempted and fails (the victim makes her save) or if you do not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before you can attempt another death attack.

Evasion

Ability Type: (Ex)
Prerequisites: Base Reflex Save +3
Benefit: You can avoid even magical and unusual attacks with great agility. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful saving throw, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of evasion.

Greater Sneak Attack

Ability Type: (Ex)
Prerequisites: Stealth 5 Ranks, Improved Sneak Attack
Benefit: Your Sneak Attack damage increases to +3d6

Improved Evasion

Ability Type: (Ex)
Prerequisites: Evasion, Base Save Bonus +5
Benefit: This ability works like evasion, except that while you still take no damage on a successful Reflex saving throw against attacks, you henceforth take only half damage on a failed save. You do not gain the benefit of improved evasion if you are helpless.

Improved Sneak Attack

Ability Type: (Ex)
Prerequisites: Stealth 3 Ranks, Sneak Attack
Benefit: Your Sneak Attack damage increases to +2d6

Improved Trap Sense

Ability Type: (Ex)
Prerequisites: Perception 1 Rank, Trap Sense
Benefit: Your Trap Sense improves the bonus on Reflex saves made to avoid traps to +2 and the dodge bonus to AC against attacks made by traps improves to +2.

Poison Use

Ability Type: (Ex)
Prerequisite: Dexterity 13
Benefit: You are trained in the use of poison and never risk accidentally poisoning yourself when applying poison to a blade.

Sneak Attack

Ability Type: (Ex)
Prerequisites: Stealth 1 Rank
Benefit: If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for an extra 1d6 damage. You deal extra damage anytime your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the you flank your target.

Trap Sense

Ability Type: (Ex)
Prerequisites: Perception 1 Rank
Benefit: You are exceptional at finding traps. You can use the Search skill to find traps with Difficulty Class greater than 20. You can also use the Disable Device skill to disarm magical traps. You gain a +1 Bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.