====== Jump (STR; ARMOR CHECK PENALTY) ====== **Check:** The character jumps a minimum distance plus an additional distance depending on the amount by which the character's Jump check result exceeds 10. The maximum distance of any jump is a function of the character's height. Type of Jump ^ Minimum Distance ^ Additional Distance ^ Maximum Distance ^ | Running jump[(:table:stars:>The character must move 20 feet before jumping. A character can't take a running jump in heavy armor.)] | 5 ft. | +1 ft./1 point above 10 | Height x 6 | | Standing jump | 3 ft. | +1 ft./2 points above 10 | Height x 2 | | Running | 2 ft. | +1 ft./4 points above 10 | Height x 1 1/2 | | high jump[(:table:stars:#1)] Standing | 2 ft. | +1 ft./8 points above 10 | Height | | high jump Jump back | 1 ft. | +1 ft./8 points above 10 | Height | *The character must move 20 feet before jumping. A character can't take a running jump in heavy armor. The distances listed are for characters with speeds of 30 feet. If the character has a lower speed (from armor, encumbrance, or weight carried, for instance), reduce the distance jumped proportionally. If the character has a higher speed (because the character is a barbarian or an experienced monk, for instance), increase the distance jumped proportionally. Distance moved by jumping is counted against maximum movement in a round normally. If the character intentionally jumps down from a height, the character might take less damage than if the character just fell. If the character succeeds at a Jump check (DC 15), the character takes damage as if the character had fallen 10 feet less than the character actually did. **Special:** If the character has 5 or more ranks in Tumble, the character gets a +2 synergy bonus on Jump checks. A character who has the Run feat and who makes a running jump increases the distance or height he clears by one-fourth, but not past the maximum.