====== Balance (DEX; ARMOR CHECK PENALTY) ====== **Check:** The character can walk on a precarious surface as a move-equivalent action. A successful check lets the character move at half the character's speed along the surface for 1 round. A failure means that the character can't move for 1 round. A failure by 5 or more means that the character falls. The difficulty varies with the surface: ^ Surface             ^ DC ^ | 7–12 inches wide        | 10 | | 2–6 inches wide         | 15 | | Less than 2 inches wide | 20 | | Uneven Floor            | 10 | | Surface Angled          | +5[(:table:stars:>Cumulative; if both apply, use both.)] | | Surface Slippery        | +5[(:table:stars:#1)] | ~~REFNOTES :table:stars ~~\\ **Being Attacked while Balancing:** Attacks against the character are made as if the character were off balance: They gain a +2 attack bonus, and the character loses any Dexterity bonus to AC. If the character has 5 or more ranks in Balance, then the character can retain the Dexterity bonus to AC (if any) in the face of attacks. If the character takes damage, the character must make a check again to stay balanced. **Accelerated Movement:** The character can try to walk a precarious surface more quickly than normal. If the character accepts a –penalty, the character can move at normal speed as a move-equivalent action. (Moving twice the character's speed in a round requires two checks.) **Special:** If the character has 5 or more ranks in Tumble, the character gets a +2 synergy bonus on Balance checks.