====== Saving Throws ====== A saving throw roll is: **d20 + Base save bonus + other modifiers due to equipment, active effects, environment, circumstance, etc. + ability modifier vs. DC of Save** The Saving Throw succeeds if the total of the die roll plus modifiers equals or exceeds the DC. The three different kinds of saving throws are these: ===== Fortitude ===== These saves measure a combatant's ability to stand up to massive physical punishment or attacks against a combatant's vitality and health. Apply a combatant's Constitution modifier to a combatant's Fortitude saving throws. ===== Reflex ===== These saves test a combatant's ability to dodge attacks. Apply a combatant's Dexterity modifier to a combatant's Reflex saving throws. ===== Will ===== These saves reflect a combatant's resistance to mental influence and domination. Apply a combatant's Wisdom modifier to a combatant's Will saving throws. ===== Saving Throw Difficulty Class ===== The DC for a save is determined by the effect that triggered the save attempt. Any effect that allows a save will indicate the necessary DC, and the effects of saving.