====== Pyrotechnics ====== **School:** Transmutation\\ **Level:** 2\\ **Casting Time:** 1 standard action\\ **Components:** V, S, M (one fire source)\\ **Range:** long (400 ft. + 40 ft./level)\\ **Target:** one fire source, up to a 20-ft. cube\\ **Duration:** 1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text\\ **Saving Throw:** Will negates or Fortitude negates; see text;\\ **Spell Resistance:** yes or no; see text //Pyrotechnics// turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke, depending on your choice. The spell uses one fire source, which is immediately extinguished. A fire so large that it exceeds a 20-foot cube is only partly extinguished. Magical fires are not extinguished, although a fire-based creature used as a source takes 1 point of damage per caster level. //Fireworks//: The fireworks are a flashing, fiery, momentary burst of glowing, colored aerial lights. This effect causes creatures within 120 feet of the fire source to become blinded for 1d4+1 rounds (Will negates). These creatures must have line of sight to the fire to be affected. Spell resistance can prevent blindness. //Smoke Cloud//: A stream of smoke billows out from the fire, forming a choking cloud that spreads 20 feet in all directions and lasts for 1 round per caster level. All sight, even [[..:conditions#darkvision]], is ineffective in or through the cloud. All within the cloud take –4 penalties to Strength and Dexterity (Fortitude negates). These effects last for 1d4+1 rounds after the cloud dissipates or after the creature leaves the area of the cloud. Spell resistance does not apply.