====== Explosive Runes ====== **School:** Abjuration [Force]\\ **Level:** 3\\ **Casting Time:** 1 standard action\\ **Components:** V, S\\ **Range:** touch\\ **Target:** one touched object weighing no more than 10 lbs.\\ **Duration:** permanent until discharged (D)\\ **Saving Throw:** see text\\ **Spell Resistance:** yes You trace mystic runes upon a book, map, scroll, or similar object bearing written information. The //explosive runes// detonate when read, dealing 6d6 points of force damage. Anyone next to the //explosive runes// (close enough to read them) takes the full damage with no saving throw; any other creature within 10 feet of the //explosive runes// is entitled to a Reflex save for half damage. The object on which the //explosive runes// were written also takes full damage (no saving throw). You and any characters you specifically instruct can read the protected writing without triggering the //explosive runes//. Likewise, you can remove the //explosive runes// whenever desired. Another creature can remove them with a successful [[dispel magic]] or erase spell, but attempting to dispel or erase the //explosive runes// and failing to do so triggers the explosion. Magic traps such as //explosive runes// are hard to detect and disable. A character with the trapfinding feat (only) can use Disable Device to thwart //explosive runes//. The DC to find magic traps using [[..:skills:Perception]] and to disable them is 25 + spell level, or 28 for //explosive runes//.