====== Core Mechanics ====== ===== Dice Notation ===== These rules use the following die notations: * d4 = four sided die * d6 = six sided die * d8 = eight sided die * d10 = ten sided die * d12 = twelve sided die * d20 = twenty sided die * d% = percentile dice Die rolls are expressed in the format: **[#] die type [+/- modifiers]** //Example:// 3d6+2 means: "Roll 3 six sided dice. Add the result of the three dice together. Add 2." ===== Rounding Fractions ===== In general, if you wind up with a fraction, round down, even if the fraction is one-half or larger. **Exception:** Certain rolls, such as damage and hit points, have a minimum of 1. ===== Multiplying ===== Sometimes a special rule makes you multiply a number or a die roll. As long as you’re applying a single multiplier, multiply the number normally. When two or more multipliers apply, however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (x2) and a double (x2) applied to the same number results in a triple (x3, because 2 + 1 = 3). ===== Basic Task Resolution System ===== These rules assume a standardized system for determining the success or failure of any given task. That system is: **d20 + Modifiers vs. Target Number** The Modifiers and Target Number are determined by the type of task. If the result of the d20 roll + the Modifiers equals or exceeds the Target Number, the test is successful. Any other result is a failure. A "natural 20" on the die roll is not an automatic success. A "natural 1" on the die roll is not an automatic failure.