====== Warrior ====== **Hit Die:** d10\\ **Class Skills:** Choose any 6 skills as class skills plus [[..skills:craft|Craft]] ([[..attributes#intelligence]|Int]])\\ **Skills:** Select 4 + Int Modifier as trained skills ^ Level ^ Base Attack Bonus ^ Base Magic Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^ | 1 | +1 | +0 | +2 | +0 | +0 | Warrior Bonus Feat, Warrior Bonus Feat| | 2 | +2 | +0 | +3 | +0 | +0 | Warrior Bonus Feat | | 3 | +3 | +1 | +3 | +1 | +1 | Warrior Bonus Feat | | 4 | +4 | +1 | +4 | +1 | +1 | Warrior Bonus Feat | | 5 | +5 | +1 | +4 | +1 | +1 | Warrior Bonus Feat | | 6 | +6 | +2 | +5 | +2 | +2 | Second Attack (Both at -2 penalty), Warrior Bonus Feat | ===== Class Features ===== ?? Weapon and Armor Proficiency :: At 1st level, the warrior gains [[..:feats:start#Basic Weapon Proficiency]], any four additional Weapon Group proficiencies, [[..:feats:start#Armor Proficiency Light]], [[..feats:start#Armor Proficiency Medium]], and [[..:feats:start:#Shield Proficiency]] feats. !! ?? Bonus Feats :: At 1st level and every even level thereafter, a warrior gains a bonus feat in addition to any gained through normal, non-class based character advancement. The feats must be chosen from the list of warrior bonus feats or combat feats (See [[..feats:|Feats]]). !! ===== Warrior Bonus Feats ===== ==== Armor Training ==== **Ability Type:** (Ex)\\ **Prerequisites:** Base Attack Bonus +3\\ **Benefit:** You have learned to be more maneuverable while wearing armor. Whenever you are wearing armor, the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by your armor by 1. In addition, you can also move at your normal speed while wearing medium armor. At Base Attack Bonus +6, the armor check penalty decreases by 1, the maximum Dexterity bonus allowed by your armor is increased by 1, and you can move at your normal speed while wearing heavy armor. ==== Bravery ==== **Ability Type:** (Ex)\\ **Prerequisites:** Base Attack Bonus +2\\ **Benefit:** You gain a +1 bonus on Will saves against fear. This bonus increases by +1 for when Base Attack Bonus becomes +6 ==== Favored Enemy ==== **Ability Type:** (Ex)\\ **Benefit:** Choose a type of creature (or in the case of Humanoid or Outsider, also a subtype) from the following list: Aberration, Animal, Construct, Dragon, Elemental, Fey, Giant, Humanoid (aquatic), Humanoid (dwarf), Humanoid (elf), Humanoid (goblinoid), Humanoid (gnoll), Humanoid (gnome), Humanoid (halfling), Humanoid (human), Humanoid (orc), Humanoid (reptilian), Magical beast, Monstrous Humanoid, Ooze, Outsider (air), Outsider (chaotic), Outsider (earth), Outsider (evil), Outsider (fire), Outsider (good), Outsider (lawful), Outsider (native), Outsider (water), Plant, Undead, Vermin. You gain a +2 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against creatures of the selected type. Likewise, you gets a +2 bonus on weapon damage rolls against such creatures. May be chosen multiple times. If chosen again for the same type (or subtype in the case of Humanoid or Outsider), increase the bonus by 2. ==== Improved Punishing Strike ==== **Prerequisite:** Punishing Strike\\ **Benefit:** Your Punishing Strike Improves to +2d6 ==== Punishing Strike ==== **Benefit:** When the warrior makes an attack of opportunity, he receives a +4 bonus to the attack roll and adds +1d6 to the damage dealt. ==== Smite Evil ==== **Ability Type:** (Su)\\ **Prerequisite:** Good Alignment, [[..skills:knowledge]] (Religion) 1 Rank, Base Attack Bonus +1\\ **Benefit:** Once per day, a you may attempt to smite evil with one normal melee attack. You add your Charisma bonus (if any) to your attack roll and deal 1 extra point of damage per character level. If you accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day. At Character Level 5, you may smite evil one additional time per day. ==== Weapon Specialization ==== Choose one type of weapon for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon. **Prerequisites:** Proficiency with selected weapon, [[#Weapon Focus]] with selected weapon, Base Attack Bonus +4.\\ **Benefit:** You gain a +2 bonus on all damage rolls you make using the selected weapon.\\ **Special:** You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon. ==== Weapon Training ==== **Ability Type:** (Ex)\\ **Prerequisite:** Base Attack Bonus +5\\ **Benefit:** Select a weapon group in which you have proficiency. Whenever you attack with a weapon from this group, you gain a +1 bonus on attack and damage rolls. You also add this bonus to combat maneuver checks made with weapons from this group. This bonus also applies to the Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.